## Added * PWR * The successor to the old large nuclear reactor * Has some design similarities with the RBMK, but in 3D * Relatively easy to build and safe to operate * Does not use any tile entity rendering and all math is pre-calculated when the reactor is assembled, making this one even more performant than the old large reactor * Sodalite * A gem that can be extracted from fluorite ore * Can be heated in the combination oven to make sodium dust and chlorine ## Changed * Bedrock fluorite ore now yields actual ore instead of fluorite directly * Blocks that fall from fallout effects no longer drop items when falling on small blocks, preventing issues like gas blocks being dropped * Bullets no longer need primers to be crafted, primers no longer exist at all * The automatic buzzsaw can now use wood oil, ethanol, fish oil and heavy oil to run * Fluorite ore is now centrifugable * Fluorite crystals now centrifuge into slightly less fluorite but also yield sodalite ## Fixed * Fixed FEnSU's IO limit not working properly * Fixed overflow caused by uncapped Spk values of DFC beams, they are now capped at 9,200,000 Spk * Fixed smooth lighting not working on connected textures * Fixed the Thermos preventer not working on Crucible type servers * Fixed pollution save files not working correctly on certain Thermos forks * Fixed blast furnace output overstacking * Fixed potential crash caused by centrifuges trying to create a recipe using non-registered items * Fixed chemplant GUI crashing when too many upgrades are applied to a short duration recipe