package com.hbm.entity.missile; import java.util.List; import com.hbm.explosion.ExplosionLarge; import api.hbm.entity.IRadarDetectable.RadarTargetType; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class EntityMissileDoomsday extends EntityMissileBaseAdvanced { public EntityMissileDoomsday(World p_i1582_1_) { super(p_i1582_1_); } public EntityMissileDoomsday(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); } @Override public void onImpact() { ExplosionLarge.explode(worldObj, posX, posY, posZ, 10.0F, true, true, true); } public void onUpdate() { super.onUpdate(); if(motionY <= 0) { if(!worldObj.isRemote) { this.setDead(); EntityBombletTheta bomblet1 = new EntityBombletTheta(worldObj); EntityBombletTheta bomblet2 = new EntityBombletTheta(worldObj); EntityBombletTheta bomblet3 = new EntityBombletTheta(worldObj); EntityBombletTheta bomblet4 = new EntityBombletTheta(worldObj); EntityBombletTheta bomblet5 = new EntityBombletTheta(worldObj); EntityBombletTheta bomblet6 = new EntityBombletTheta(worldObj); bomblet1.motionX = this.motionX * (rand.nextFloat() + 0.5F); bomblet1.motionY = this.motionY * (rand.nextFloat() + 0.5F); bomblet1.motionZ = this.motionZ * (rand.nextFloat() + 0.5F); bomblet2.motionX = this.motionX * (rand.nextFloat() + 0.5F); bomblet2.motionY = this.motionY * (rand.nextFloat() + 0.5F); bomblet2.motionZ = this.motionZ * (rand.nextFloat() + 0.5F); bomblet3.motionX = this.motionX * (rand.nextFloat() + 0.5F); bomblet3.motionY = this.motionY * (rand.nextFloat() + 0.5F); bomblet3.motionZ = this.motionZ * (rand.nextFloat() + 0.5F); bomblet4.motionX = this.motionX * (rand.nextFloat() + 0.5F); bomblet4.motionY = this.motionY * (rand.nextFloat() + 0.5F); bomblet4.motionZ = this.motionZ * (rand.nextFloat() + 0.5F); bomblet5.motionX = this.motionX * (rand.nextFloat() + 0.5F); bomblet5.motionY = this.motionY * (rand.nextFloat() + 0.5F); bomblet5.motionZ = this.motionZ * (rand.nextFloat() + 0.5F); bomblet6.motionX = this.motionX * (rand.nextFloat() + 0.5F); bomblet6.motionY = this.motionY * (rand.nextFloat() + 0.5F); bomblet6.motionZ = this.motionZ * (rand.nextFloat() + 0.5F); bomblet1.posX = this.posX; bomblet1.posY = this.posY; bomblet1.posZ = this.posZ; bomblet2.posX = this.posX; bomblet2.posY = this.posY; bomblet2.posZ = this.posZ; bomblet3.posX = this.posX; bomblet3.posY = this.posY; bomblet3.posZ = this.posZ; bomblet4.posX = this.posX; bomblet4.posY = this.posY; bomblet4.posZ = this.posZ; bomblet5.posX = this.posX; bomblet5.posY = this.posY; bomblet5.posZ = this.posZ; bomblet6.posX = this.posX; bomblet6.posY = this.posY; bomblet6.posZ = this.posZ; bomblet1.decelY = this.decelY; bomblet2.decelY = this.decelY; bomblet3.decelY = this.decelY; bomblet4.decelY = this.decelY; bomblet5.decelY = this.decelY; bomblet6.decelY = this.decelY; bomblet1.accelXZ = this.accelXZ; bomblet2.accelXZ = this.accelXZ; bomblet3.accelXZ = this.accelXZ; bomblet4.accelXZ = this.accelXZ; bomblet5.accelXZ = this.accelXZ; bomblet6.accelXZ = this.accelXZ; worldObj.spawnEntityInWorld(bomblet1); worldObj.spawnEntityInWorld(bomblet2); worldObj.spawnEntityInWorld(bomblet3); worldObj.spawnEntityInWorld(bomblet4); worldObj.spawnEntityInWorld(bomblet5); worldObj.spawnEntityInWorld(bomblet6); ExplosionLarge.spawnParticles(worldObj, posX, posY, posZ, ExplosionLarge.cloudFunction(25)); ExplosionLarge.spawnTracers(worldObj, posX, posY, posZ, 10); } } } @Override public List getDebris() { return null; } @Override public ItemStack getDebrisRareDrop() { return null; } @Override public RadarTargetType getTargetType() { return RadarTargetType.MISSILE_TIER4; } }