// Date: 14.09.2015 19:47:47 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; public class ModelGoggles extends ModelBiped { // fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer google; public ModelGoggles() { textureWidth = 64; textureHeight = 32; google = new ModelRenderer(this, 0, 0); Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 9, 3, 1); Shape1.setRotationPoint(-4.5F, -3F - 2, -4.5F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); convertToChild(google, Shape1); Shape2 = new ModelRenderer(this, 0, 4); Shape2.addBox(0F, 0F, 0F, 9, 2, 5); Shape2.setRotationPoint(-4.5F, -3F - 2, -3.5F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); convertToChild(google, Shape2); Shape5 = new ModelRenderer(this, 26, 0); Shape5.addBox(0F, 0F, 0F, 2, 2, 1); Shape5.setRotationPoint(1F, -2.5F - 2, -5F); Shape5.setTextureSize(64, 32); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); convertToChild(google, Shape5); Shape6 = new ModelRenderer(this, 20, 0); Shape6.addBox(0F, 0F, 0F, 2, 2, 1); Shape6.setRotationPoint(-3F, -2.5F - 2, -5F); Shape6.setTextureSize(64, 32); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); convertToChild(google, Shape6); Shape7 = new ModelRenderer(this, 0, 11); Shape7.addBox(0F, 0F, 0F, 9, 1, 4); Shape7.setRotationPoint(-4.5F, -3F - 2, 0.5F); Shape7.setTextureSize(64, 32); Shape7.mirror = true; setRotation(Shape7, 0F, 0F, 0F); convertToChild(google, Shape7); } /* * public void render(Entity entity, float f, float f1, float f2, float f3, * float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); * setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); * Shape2.render(f5); Shape5.render(f5); Shape6.render(f5); * Shape7.render(f5); } */ private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { if (entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) entity; if (player.isSneaking()) { this.isSneak = true; } else { this.isSneak = false; } } super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.google.rotationPointX = this.bipedHead.rotationPointX; this.google.rotationPointY = this.bipedHead.rotationPointY; this.google.rotateAngleY = this.bipedHead.rotateAngleY; this.google.rotateAngleX = this.bipedHead.rotateAngleX; } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); GL11.glPushMatrix(); this.google.render(par7); GL11.glPopMatrix(); } protected void convertToChild(ModelRenderer parParent, ModelRenderer parChild) { // move child rotation point to be relative to parent parChild.rotationPointX -= parParent.rotationPointX; parChild.rotationPointY -= parParent.rotationPointY; parChild.rotationPointZ -= parParent.rotationPointZ; // make rotations relative to parent parChild.rotateAngleX -= parParent.rotateAngleX; parChild.rotateAngleY -= parParent.rotateAngleY; parChild.rotateAngleZ -= parParent.rotateAngleZ; // create relationship parParent.addChild(parChild); } }