// Date: 21.02.2017 20:44:50 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.entity.Entity; public class ModelHP extends ModelBase { //fields ModelRenderer Printer; ModelRenderer Hatch; ModelRenderer Display; ModelRenderer Stock; ModelRenderer StockBottom; ModelRenderer StockPlate; ModelRenderer Barrel; ModelRenderer Lens1; ModelRenderer Lens2; ModelRenderer Lens3; ModelRenderer Beam; ModelRenderer Handle; ModelRenderer Dot; ModelRenderer Back; ModelRenderer BackShaft; ModelRenderer Muzzle; ModelRenderer BarrelPlate; public ModelHP() { textureWidth = 64; textureHeight = 64; Printer = new ModelRenderer(this, 0, 0); Printer.addBox(0F, 0F, 0F, 12, 9, 6); Printer.setRotationPoint(-6F, -3F, -3F); Printer.setTextureSize(64, 64); Printer.mirror = true; setRotation(Printer, 0F, 0F, 0F); Hatch = new ModelRenderer(this, 0, 15); Hatch.addBox(0F, 0F, 0F, 6, 5, 1); Hatch.setRotationPoint(-3F, -1F, -3F); Hatch.setTextureSize(64, 64); Hatch.mirror = true; setRotation(Hatch, 0F, 0F, 0F); Display = new ModelRenderer(this, 14, 15); Display.addBox(0F, -2F, 0F, 2, 2, 1); Display.setRotationPoint(3.5F, 0F, -3F); Display.setTextureSize(64, 64); Display.mirror = true; setRotation(Display, 0.7853982F, 0F, 0F); Stock = new ModelRenderer(this, 0, 21); Stock.addBox(0F, 0F, 0F, 12, 3, 2); Stock.setRotationPoint(6F, 0F, -1F); Stock.setTextureSize(64, 64); Stock.mirror = true; setRotation(Stock, 0F, 0F, 0F); StockBottom = new ModelRenderer(this, 20, 15); StockBottom.addBox(0F, 0F, 0F, 3, 3, 2); StockBottom.setRotationPoint(15F, 3F, -1F); StockBottom.setTextureSize(64, 64); StockBottom.mirror = true; setRotation(StockBottom, 0F, 0F, 0F); StockPlate = new ModelRenderer(this, 0, 26); StockPlate.addBox(-8F, -3F, 0F, 8, 3, 2); StockPlate.setRotationPoint(15F, 6F, -1F); StockPlate.setTextureSize(64, 64); StockPlate.mirror = true; setRotation(StockPlate, 0F, 0F, 0.3839724F); Barrel = new ModelRenderer(this, 0, 31); Barrel.addBox(0F, 0F, 0F, 15, 2, 2); Barrel.setRotationPoint(-21F, 0F, -1F); Barrel.setTextureSize(64, 64); Barrel.mirror = true; setRotation(Barrel, 0F, 0F, 0F); Lens1 = new ModelRenderer(this, 0, 35); Lens1.addBox(0F, 0F, 0F, 1, 3, 3); Lens1.setRotationPoint(-19F, -3F, -1.5F); Lens1.setTextureSize(64, 64); Lens1.mirror = true; setRotation(Lens1, 0F, 0F, 0F); Lens2 = new ModelRenderer(this, 8, 35); Lens2.addBox(0F, 0F, 0F, 1, 4, 4); Lens2.setRotationPoint(-16F, -3.5F, -2F); Lens2.setTextureSize(64, 64); Lens2.mirror = true; setRotation(Lens2, 0F, 0F, 0F); Lens3 = new ModelRenderer(this, 0, 41); Lens3.addBox(0F, 0F, 0F, 1, 3, 3); Lens3.setRotationPoint(-13F, -3F, -1.466667F); Lens3.setTextureSize(64, 64); Lens3.mirror = true; setRotation(Lens3, 0F, 0F, 0F); Beam = new ModelRenderer(this, 0, 47); Beam.addBox(0F, 0F, 0F, 12, 1, 1); Beam.setRotationPoint(-18F, -2F, -0.5F); Beam.setTextureSize(64, 64); Beam.mirror = true; setRotation(Beam, 0F, 0F, 0F); Handle = new ModelRenderer(this, 18, 35); Handle.addBox(0F, 0F, 0F, 2, 6, 1); Handle.setRotationPoint(-16F, 2F, -0.5F); Handle.setTextureSize(64, 64); Handle.mirror = true; setRotation(Handle, 0F, 0F, -0.1745329F); Dot = new ModelRenderer(this, 0, 49); Dot.addBox(0F, 0F, 0F, 2, 1, 1); Dot.setRotationPoint(-20F, 2F, -0.5F); Dot.setTextureSize(64, 64); Dot.mirror = true; setRotation(Dot, 0F, 0F, 0F); Back = new ModelRenderer(this, 0, 51); Back.addBox(-1F, -3F, 0F, 1, 3, 2); Back.setRotationPoint(7F, 0F, -1F); Back.setTextureSize(64, 64); Back.mirror = true; setRotation(Back, 0F, 0F, -0.3490659F); BackShaft = new ModelRenderer(this, 0, 56); BackShaft.addBox(0F, 0F, 0F, 4, 1, 1); BackShaft.setRotationPoint(6F, -1F, -0.5F); BackShaft.setTextureSize(64, 64); BackShaft.mirror = true; setRotation(BackShaft, 0F, 0F, 0F); Muzzle = new ModelRenderer(this, 0, 58); Muzzle.addBox(0F, 0F, 0F, 1, 2, 2); Muzzle.setRotationPoint(-6.5F, -2.5F, -1F); Muzzle.setTextureSize(64, 64); Muzzle.mirror = true; setRotation(Muzzle, 0F, 0F, 0F); BarrelPlate = new ModelRenderer(this, 6, 58); BarrelPlate.addBox(-4F, -2F, 0F, 4, 2, 1); BarrelPlate.setRotationPoint(-6F, 4F, -0.5F); BarrelPlate.setTextureSize(64, 64); BarrelPlate.mirror = true; setRotation(BarrelPlate, 0F, 0F, 0.5235988F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Printer.render(f5); GL11.glDisable(GL11.GL_CULL_FACE); Hatch.render(f5); GL11.glEnable(GL11.GL_CULL_FACE); Display.render(f5); Stock.render(f5); StockBottom.render(f5); StockPlate.render(f5); Barrel.render(f5); GL11.glEnable(GL11.GL_BLEND); //GL11.glDisable(GL11.GL_ALPHA_TEST); OpenGlHelper.glBlendFunc(770, 771, 1, 0); Lens1.render(f5); Lens2.render(f5); Lens3.render(f5); Beam.render(f5); GL11.glDisable(GL11.GL_BLEND); Handle.render(f5); Dot.render(f5); Back.render(f5); BackShaft.render(f5); Muzzle.render(f5); BarrelPlate.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }