// Date: 08.12.2016 20:24:28 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.item.ItemStack; public class ModelNightmare extends ModelBase { // fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; ModelRenderer Shape9; ModelRenderer Shape10; ModelRenderer Shape11; ModelRenderer Shape12; ModelRenderer Bullet1; ModelRenderer Bullet2; ModelRenderer Bullet3; ModelRenderer Bullet4; ModelRenderer Bullet5; ModelRenderer Bullet6; public ModelNightmare() { textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 3, 8, 2); Shape1.setRotationPoint(0F, 0F, 0F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, -0.3490659F); Shape2 = new ModelRenderer(this, 42, 0); Shape2.addBox(0F, 0F, 0F, 9, 6, 2); Shape2.setRotationPoint(-8F, -5F, 0F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 14); Shape3.addBox(0F, 0F, 0F, 4, 2, 1); Shape3.setRotationPoint(-0.03333334F, -3F, 0.5F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0.715585F); Shape4 = new ModelRenderer(this, 22, 0); Shape4.addBox(0F, 0F, 0F, 6, 4, 3); Shape4.setRotationPoint(-7F, -4F, 0F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape5 = new ModelRenderer(this, 0, 0); Shape5.addBox(0F, 0F, 0F, 1, 1, 1); Shape5.setRotationPoint(0F, 0F, 0F); Shape5.setTextureSize(64, 32); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 34, 8); Shape6.addBox(0F, 0F, 0F, 13, 2, 2); Shape6.setRotationPoint(-21F, -4F, 0F); Shape6.setTextureSize(64, 32); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); Shape7 = new ModelRenderer(this, 0, 17); Shape7.addBox(0F, 0F, 0F, 1, 2, 1); Shape7.setRotationPoint(2F, -3F, 0.5F); Shape7.setTextureSize(64, 32); Shape7.mirror = true; setRotation(Shape7, 0F, 0F, 0.715585F); Shape8 = new ModelRenderer(this, 4, 17); Shape8.addBox(0F, 0F, 0F, 2, 1, 1); Shape8.setRotationPoint(2F, -4F, 0.5F); Shape8.setTextureSize(64, 32); Shape8.mirror = true; setRotation(Shape8, 0F, 0F, 0.715585F); Shape9 = new ModelRenderer(this, 0, 20); Shape9.addBox(0F, 0F, 0F, 6, 1, 1); Shape9.setRotationPoint(-14F, -2F, 0.5F); Shape9.setTextureSize(64, 32); Shape9.mirror = true; setRotation(Shape9, 0F, 0F, 0F); Shape10 = new ModelRenderer(this, 26, 8); Shape10.addBox(0F, 0F, 0F, 2, 2, 2); Shape10.setRotationPoint(-19F, -5F, 0F); Shape10.setTextureSize(64, 32); Shape10.mirror = true; setRotation(Shape10, 0F, 0F, 0.6108652F); Shape11 = new ModelRenderer(this, 0, 10); Shape11.addBox(0F, 0F, 0F, 4, 3, 1); Shape11.setRotationPoint(-2F, 1F, 0.5F); Shape11.setTextureSize(64, 32); Shape11.mirror = true; setRotation(Shape11, 0F, 0F, 0F); Shape12 = new ModelRenderer(this, 10, 0); Shape12.addBox(0F, 0F, 0F, 1, 3, 1); Shape12.setRotationPoint(0F, 0F, 0.5F); Shape12.setTextureSize(64, 32); Shape12.mirror = true; setRotation(Shape12, 0F, 0F, 0.5235988F); Bullet1 = new ModelRenderer(this, 6, 22); Bullet1.addBox(0F, 0F, 0F, 1, 2, 1); Bullet1.setRotationPoint(-7.5F, -4F, -1F); Bullet1.setTextureSize(64, 32); Bullet1.mirror = true; setRotation(Bullet1, 0F, 0F, 0F); Bullet2 = new ModelRenderer(this, 0, 22); Bullet2.addBox(0F, 0F, 0F, 1, 2, 1); Bullet2.setRotationPoint(-6.5F, -4F, -1F); Bullet2.setTextureSize(64, 32); Bullet2.mirror = true; setRotation(Bullet2, 0F, 0F, 0F); Bullet3 = new ModelRenderer(this, 6, 22); Bullet3.addBox(0F, 0F, 0F, 1, 2, 1); Bullet3.setRotationPoint(-4.5F, -4F, -1F); Bullet3.setTextureSize(64, 32); Bullet3.mirror = true; setRotation(Bullet3, 0F, 0F, 0F); Bullet4 = new ModelRenderer(this, 0, 22); Bullet4.addBox(0F, 0F, 0F, 1, 2, 1); Bullet4.setRotationPoint(-3.5F, -4F, -1F); Bullet4.setTextureSize(64, 32); Bullet4.mirror = true; setRotation(Bullet4, 0F, 0F, 0F); Bullet5 = new ModelRenderer(this, 6, 22); Bullet5.addBox(0F, 0F, 0F, 1, 2, 1); Bullet5.setRotationPoint(-1.5F, -4F, -1F); Bullet5.setTextureSize(64, 32); Bullet5.mirror = true; setRotation(Bullet5, 0F, 0F, 0F); Bullet6 = new ModelRenderer(this, 0, 22); Bullet6.addBox(0F, 0F, 0F, 1, 2, 1); Bullet6.setRotationPoint(-0.5F, -4F, -1F); Bullet6.setTextureSize(64, 32); Bullet6.mirror = true; setRotation(Bullet6, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ItemStack item) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); GL11.glDisable(GL11.GL_CULL_FACE); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); Shape7.render(f5); Shape8.render(f5); Shape9.render(f5); Shape10.render(f5); Shape11.render(f5); Shape12.render(f5); GL11.glEnable(GL11.GL_CULL_FACE); if(item.getItemDamage() <= 0) Bullet1.render(f5); if(item.getItemDamage() <= 1) Bullet2.render(f5); if(item.getItemDamage() <= 2) Bullet3.render(f5); if(item.getItemDamage() <= 3) Bullet4.render(f5); if(item.getItemDamage() <= 4) Bullet5.render(f5); if(item.getItemDamage() <= 5) Bullet6.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }