// Date: 08.12.2016 20:42:59 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.item.ItemStack; public class ModelNightmare2 extends ModelBase { // fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; ModelRenderer Shape9; ModelRenderer Shape10; ModelRenderer Shape11; ModelRenderer Shape12; ModelRenderer Bullet1; ModelRenderer Bullet2; ModelRenderer Bullet3; ModelRenderer Bullet4; ModelRenderer Bullet5; ModelRenderer Bullet6; ModelRenderer Shape13; ModelRenderer Shape14; ModelRenderer Shape15; ModelRenderer Shape16; ModelRenderer Shape17; ModelRenderer Shape18; ModelRenderer Shape19; public ModelNightmare2() { textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 3, 8, 2); Shape1.setRotationPoint(0F, 0F, 0F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, -0.3490659F); Shape2 = new ModelRenderer(this, 42, 0); Shape2.addBox(0F, 0F, 0F, 9, 6, 2); Shape2.setRotationPoint(-8F, -5F, 0F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 14); Shape3.addBox(0F, 0F, 0F, 4, 2, 1); Shape3.setRotationPoint(-0.03333334F, -3F, 0.5F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0.715585F); Shape4 = new ModelRenderer(this, 22, 0); Shape4.addBox(0F, 0F, 0F, 6, 4, 3); Shape4.setRotationPoint(-7F, -4F, 0F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 34, 8); Shape6.addBox(0F, 0F, 0F, 13, 2, 2); Shape6.setRotationPoint(-21F, -4F, 0F); Shape6.setTextureSize(64, 32); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); Shape7 = new ModelRenderer(this, 0, 17); Shape7.addBox(0F, 0F, 0F, 1, 2, 1); Shape7.setRotationPoint(2F, -3F, 0.5F); Shape7.setTextureSize(64, 32); Shape7.mirror = true; setRotation(Shape7, 0F, 0F, 0.715585F); Shape8 = new ModelRenderer(this, 4, 17); Shape8.addBox(0F, 0F, 0F, 2, 1, 1); Shape8.setRotationPoint(2F, -4F, 0.5F); Shape8.setTextureSize(64, 32); Shape8.mirror = true; setRotation(Shape8, 0F, 0F, 0.715585F); Shape9 = new ModelRenderer(this, 0, 20); Shape9.addBox(0F, 0F, 0F, 6, 1, 1); Shape9.setRotationPoint(-14F, -2F, 0.5F); Shape9.setTextureSize(64, 32); Shape9.mirror = true; setRotation(Shape9, 0F, 0F, 0F); Shape10 = new ModelRenderer(this, 26, 8); Shape10.addBox(0F, 0F, 0F, 2, 2, 2); Shape10.setRotationPoint(-19F, -5F, 0F); Shape10.setTextureSize(64, 32); Shape10.mirror = true; setRotation(Shape10, 0F, 0F, 0.6108652F); Shape11 = new ModelRenderer(this, 0, 10); Shape11.addBox(0F, 0F, 0F, 4, 3, 1); Shape11.setRotationPoint(-2F, 1F, 0.5F); Shape11.setTextureSize(64, 32); Shape11.mirror = true; setRotation(Shape11, 0F, 0F, 0F); Shape12 = new ModelRenderer(this, 10, 0); Shape12.addBox(0F, 0F, 0F, 1, 3, 1); Shape12.setRotationPoint(0F, 0F, 0.5F); Shape12.setTextureSize(64, 32); Shape12.mirror = true; setRotation(Shape12, 0F, 0F, 0.5235988F); Bullet1 = new ModelRenderer(this, 6, 22); Bullet1.addBox(0F, 0F, 0F, 1, 2, 1); Bullet1.setRotationPoint(-7.5F, -4F, -1F); Bullet1.setTextureSize(64, 32); Bullet1.mirror = true; setRotation(Bullet1, 0F, 0F, 0F); Bullet2 = new ModelRenderer(this, 0, 22); Bullet2.addBox(0F, 0F, 0F, 1, 2, 1); Bullet2.setRotationPoint(-6.5F, -4F, -1F); Bullet2.setTextureSize(64, 32); Bullet2.mirror = true; setRotation(Bullet2, 0F, 0F, 0F); Bullet3 = new ModelRenderer(this, 6, 22); Bullet3.addBox(0F, 0F, 0F, 1, 2, 1); Bullet3.setRotationPoint(-4.5F, -4F, -1F); Bullet3.setTextureSize(64, 32); Bullet3.mirror = true; setRotation(Bullet3, 0F, 0F, 0F); Bullet4 = new ModelRenderer(this, 0, 22); Bullet4.addBox(0F, 0F, 0F, 1, 2, 1); Bullet4.setRotationPoint(-3.5F, -4F, -1F); Bullet4.setTextureSize(64, 32); Bullet4.mirror = true; setRotation(Bullet4, 0F, 0F, 0F); Bullet5 = new ModelRenderer(this, 6, 22); Bullet5.addBox(0F, 0F, 0F, 1, 2, 1); Bullet5.setRotationPoint(-1.5F, -4F, -1F); Bullet5.setTextureSize(64, 32); Bullet5.mirror = true; setRotation(Bullet5, 0F, 0F, 0F); Bullet6 = new ModelRenderer(this, 0, 22); Bullet6.addBox(0F, 0F, 0F, 1, 2, 1); Bullet6.setRotationPoint(-0.5F, -4F, -1F); Bullet6.setTextureSize(64, 32); Bullet6.mirror = true; setRotation(Bullet6, 0F, 0F, 0F); Shape13 = new ModelRenderer(this, 14, 0); Shape13.addBox(0F, 0F, 0F, 1, 1, 2); Shape13.setRotationPoint(-13F, -3.5F, -2F); Shape13.setTextureSize(64, 32); Shape13.mirror = true; setRotation(Shape13, 0F, 0F, 0F); Shape14 = new ModelRenderer(this, 34, 12); Shape14.addBox(0F, 0F, 0F, 6, 1, 1); Shape14.setRotationPoint(-19F, -3.5F, -1.533333F); Shape14.setTextureSize(64, 32); Shape14.mirror = true; setRotation(Shape14, 0F, 0F, 0F); Shape15 = new ModelRenderer(this, 10, 4); Shape15.addBox(0F, 0F, 0F, 1, 5, 1); Shape15.setRotationPoint(-4F, -5F, 3F); Shape15.setTextureSize(64, 32); Shape15.mirror = true; setRotation(Shape15, 0F, 0F, 0F); Shape16 = new ModelRenderer(this, 10, 10); Shape16.addBox(-1F, -4F, 0F, 1, 4, 1); Shape16.setRotationPoint(-3F, -5F, 3F); Shape16.setTextureSize(64, 32); Shape16.mirror = true; setRotation(Shape16, 0F, 0F, -0.5235988F); Shape17 = new ModelRenderer(this, 14, 8); Shape17.addBox(0F, 0F, 0F, 5, 1, 1); Shape17.setRotationPoint(-10F, -8.5F, 3F); Shape17.setTextureSize(64, 32); Shape17.mirror = true; setRotation(Shape17, 0F, 0F, 0F); Shape18 = new ModelRenderer(this, 14, 12); Shape18.addBox(-9F, 0F, 0F, 9, 1, 1); Shape18.setRotationPoint(-10F, -8.5F, 3F); Shape18.setTextureSize(64, 32); Shape18.mirror = true; setRotation(Shape18, 0F, 0F, -0.6108652F); Shape19 = new ModelRenderer(this, 14, 10); Shape19.addBox(-5F, 0F, -1F, 5, 1, 1); Shape19.setRotationPoint(-16F, -3.5F, 4F); Shape19.setTextureSize(64, 32); Shape19.mirror = true; setRotation(Shape19, 0F, -0.4461433F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ItemStack item) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); GL11.glDisable(GL11.GL_CULL_FACE); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape6.render(f5); Shape7.render(f5); Shape8.render(f5); Shape9.render(f5); Shape10.render(f5); Shape11.render(f5); Shape12.render(f5); GL11.glEnable(GL11.GL_CULL_FACE); if(item.getItemDamage() <= 0) Bullet1.render(f5); if(item.getItemDamage() <= 1) Bullet2.render(f5); if(item.getItemDamage() <= 2) Bullet3.render(f5); if(item.getItemDamage() <= 3) Bullet4.render(f5); if(item.getItemDamage() <= 4) Bullet5.render(f5); if(item.getItemDamage() <= 5) Bullet6.render(f5); Shape13.render(f5); Shape14.render(f5); Shape15.render(f5); Shape16.render(f5); Shape17.render(f5); Shape18.render(f5); Shape19.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }