// Date: 19.05.2015 14:19:31 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelSword extends ModelBase { //fields ModelRenderer GripBottom; ModelRenderer GripHandle; ModelRenderer Shield; ModelRenderer Blade; ModelRenderer BladeTip; ModelRenderer Shield1; ModelRenderer Shield2; public ModelSword() { textureWidth = 64; textureHeight = 32; GripBottom = new ModelRenderer(this, 0, 17); GripBottom.addBox(0F, 0F, 0F, 3, 3, 1); GripBottom.setRotationPoint(0F, 0F, 0F); GripBottom.setTextureSize(64, 32); GripBottom.mirror = true; setRotation(GripBottom, 0F, 0F, 0F); GripHandle = new ModelRenderer(this, 8, 2); GripHandle.addBox(0F, 0F, 0F, 2, 5, 1); GripHandle.setRotationPoint(0.5F, -5F, 0F); GripHandle.setTextureSize(64, 32); GripHandle.mirror = true; setRotation(GripHandle, 0F, 0F, 0F); Shield = new ModelRenderer(this, 14, 5); Shield.addBox(0F, 0F, 0F, 6, 1, 3); Shield.setRotationPoint(-1.5F, -6F, -1F); Shield.setTextureSize(64, 32); Shield.mirror = true; setRotation(Shield, 0F, 0F, 0F); Blade = new ModelRenderer(this, 0, 0); Blade.addBox(0F, 0F, 0F, 3, 16, 1); Blade.setRotationPoint(0F, -22F, 0F); Blade.setTextureSize(64, 32); Blade.mirror = true; setRotation(Blade, 0F, 0F, 0F); BladeTip = new ModelRenderer(this, 8, 0); BladeTip.addBox(0F, 0F, 0F, 2, 1, 1); BladeTip.setRotationPoint(0.5F, -23F, 0F); BladeTip.setTextureSize(64, 32); BladeTip.mirror = true; setRotation(BladeTip, 0F, 0F, 0F); Shield1 = new ModelRenderer(this, 14, 0); Shield1.addBox(0F, 0F, 0F, 1, 1, 4); Shield1.setRotationPoint(-2F, -6.5F, -1.5F); Shield1.setTextureSize(64, 32); Shield1.mirror = true; setRotation(Shield1, 0F, 0F, 0F); Shield2 = new ModelRenderer(this, 24, 0); Shield2.addBox(0F, 0F, 0F, 1, 1, 4); Shield2.setRotationPoint(4F, -6.5F, -1.5F); Shield2.setTextureSize(64, 32); Shield2.mirror = true; setRotation(Shield2, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); GripBottom.render(f5); GripHandle.render(f5); Shield.render(f5); Blade.render(f5); BladeTip.render(f5); Shield1.render(f5); Shield2.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }