// Date: 16.05.2015 19:38:19 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelTestRender extends ModelBase { //fields ModelRenderer MainBlock; public ModelTestRender() { textureWidth = 64; textureHeight = 32; MainBlock = new ModelRenderer(this, 0, 0); MainBlock.addBox(0F, 0F, 0F, 12, 16, 12); MainBlock.setRotationPoint(-6F, 8F, -6F); MainBlock.setTextureSize(64, 32); MainBlock.mirror = true; setRotation(MainBlock, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); MainBlock.render(f5); } public void renderModel(float f) { MainBlock.render(f); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }