package com.hbm.tileentity.network; import com.hbm.calc.Location; import com.hbm.tileentity.TileEntityLoadedBase; import api.hbm.energy.IEnergyConnector; import cofh.api.energy.IEnergyHandler; import cofh.api.energy.IEnergyReceiver; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.ForgeDirection; public class TileEntityConverterHeRf extends TileEntityLoadedBase implements IEnergyConnector, IEnergyHandler { //Thanks to the great people of Fusion Warfare for helping me with the original implementation of the RF energy API @Override public void updateEntity() { if (!worldObj.isRemote) { for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) this.trySubscribe(worldObj, xCoord + dir.offsetX, yCoord + dir.offsetY, zCoord + dir.offsetZ, dir); } } @Override public boolean canConnectEnergy(ForgeDirection from) { return true; } @Override public int extractEnergy(ForgeDirection from, int maxExtract, boolean simulate) { return 0; } @Override public int getEnergyStored(ForgeDirection from) { return 0; } @Override public int getMaxEnergyStored(ForgeDirection from) { return 0; } @Override public long getPower() { return 0; } @Override public long getMaxPower() { return Integer.MAX_VALUE / 4; } private long lastTransfer = 0; @Override public long getTransferWeight() { if(lastTransfer > 0) { return lastTransfer * 2; } else { return getMaxPower(); } } @Override public int receiveEnergy(ForgeDirection from, int maxReceive, boolean simulate) { return 0; } private boolean recursionBrake = false; @Override public long transferPower(long power) { if(recursionBrake) return power; recursionBrake = true; // we have to limit the transfer amount because otherwise FEnSUs would overflow the RF output, twice long out = Math.min(power, Long.MAX_VALUE / 4); int toRF = (int) Math.min(Integer.MAX_VALUE, out * 4); int rfTransferred = 0; int totalTransferred = 0; for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) { Location loc = new Location(worldObj, xCoord, yCoord, zCoord).add(dir); TileEntity entity = loc.getTileEntity(); if(entity != null && entity instanceof IEnergyReceiver) { IEnergyReceiver receiver = (IEnergyReceiver) entity; rfTransferred = receiver.receiveEnergy(dir.getOpposite(), toRF, false); totalTransferred += rfTransferred; toRF -= rfTransferred; //to prevent energy duping } } recursionBrake = false; lastTransfer = totalTransferred / 4; return power - (totalTransferred / 4); } }