package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import com.hbm.main.ResourceManager; import com.hbm.tileentity.bomb.TileEntityLaunchPad; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class RenderLaunchPadTier1 extends TileEntitySpecialRenderer { private static final ResourceLocation objTesterModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/LaunchPad.obj"); private IModelCustom padModel; private ResourceLocation padTexture; public RenderLaunchPadTier1() { padModel = AdvancedModelLoader.loadModel(objTesterModelRL); padTexture = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png"); } @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); /*switch(tileEntity.getBlockMetadata()) { case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; case 2: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; case 3: GL11.glRotatef(0, 0F, 1F, 0F); break; }*/ GL11.glScalef(1.5F, 1.0F, 1.5F); bindTexture(padTexture); padModel.renderAll(); GL11.glScalef(2/3F, 1.0F, 2/3F); GL11.glDisable(GL11.GL_CULL_FACE); int state = 0; if(tileEntity instanceof TileEntityLaunchPad) state = ((TileEntityLaunchPad)tileEntity).state; GL11.glTranslated(0, 0.5, 0); if(state == 1) { GL11.glScalef(1.0F, 1.0F, 1.0F); bindTexture(ResourceManager.missileV2_HE_tex); ResourceManager.missileV2.renderAll(); } if(state == 2) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileStrong_HE_tex); ResourceManager.missileStrong.renderAll(); } if(state == 3) { GL11.glScalef(1.0F, 1.0F, 1.0F); bindTexture(ResourceManager.missileV2_CL_tex); ResourceManager.missileV2.renderAll(); } if(state == 4) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileNuclear_tex); ResourceManager.missileNuclear.renderAll(); } if(state == 5) { GL11.glScalef(1.0F, 1.0F, 1.0F); bindTexture(ResourceManager.missileV2_IN_tex); ResourceManager.missileV2.renderAll(); } if(state == 6) { GL11.glScalef(1.0F, 1.0F, 1.0F); bindTexture(ResourceManager.missileV2_BU_tex); ResourceManager.missileV2.renderAll(); } if(state == 7) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileStrong_IN_tex); ResourceManager.missileStrong.renderAll(); } if(state == 8) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileStrong_CL_tex); ResourceManager.missileStrong.renderAll(); } if(state == 9) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileStrong_BU_tex); ResourceManager.missileStrong.renderAll(); } if(state == 10) { GL11.glScalef(2.0F, 2.0F, 2.0F); bindTexture(ResourceManager.missileHuge_HE_tex); ResourceManager.missileHuge.renderAll(); } if(state == 11) { GL11.glScalef(2.0F, 2.0F, 2.0F); bindTexture(ResourceManager.missileHuge_IN_tex); ResourceManager.missileHuge.renderAll(); } if(state == 12) { GL11.glScalef(2.0F, 2.0F, 2.0F); bindTexture(ResourceManager.missileHuge_CL_tex); ResourceManager.missileHuge.renderAll(); } if(state == 13) { GL11.glScalef(2.0F, 2.0F, 2.0F); bindTexture(ResourceManager.missileHuge_BU_tex); ResourceManager.missileHuge.renderAll(); } if(state == 14) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileEndo_tex); ResourceManager.missileThermo.renderAll(); } if(state == 15) { GL11.glScalef(1.5F, 1.5F, 1.5F); bindTexture(ResourceManager.missileExo_tex); ResourceManager.missileThermo.renderAll(); } if(state == 16) { GL11.glScalef(2F, 2F, 2F); bindTexture(ResourceManager.missileMIRV_tex); ResourceManager.missileMIRV.renderAll(); } if(state == 17) { GL11.glScalef(2F, 2F, 2F); bindTexture(ResourceManager.missileDoomsday_tex); ResourceManager.missileDoomsday.renderAll(); } if(state == 18) { GL11.glScalef(2F, 2F, 2F); bindTexture(ResourceManager.missileTaint_tex); ResourceManager.missileTaint.renderAll(); } if(state == 19) { GL11.glScalef(2F, 2F, 2F); bindTexture(ResourceManager.missileMicro_tex); ResourceManager.missileTaint.renderAll(); } if(state == 20) { GL11.glScalef(2F, 2F, 2F); bindTexture(ResourceManager.missileCarrier_tex); ResourceManager.missileCarrier.renderAll(); GL11.glTranslated(0.0D, 0.5D, 0.0D); GL11.glTranslated(1.25D, 0.0D, 0.0D); bindTexture(ResourceManager.missileBooster_tex); ResourceManager.missileBooster.renderAll(); GL11.glTranslated(-2.5D, 0.0D, 0.0D); ResourceManager.missileBooster.renderAll(); GL11.glTranslated(1.25D, 0.0D, 0.0D); GL11.glTranslated(0.0D, 0.0D, 1.25D); ResourceManager.missileBooster.renderAll(); GL11.glTranslated(0.0D, 0.0D, -2.5D); ResourceManager.missileBooster.renderAll(); GL11.glTranslated(0.0D, 0.0D, 1.25D); } if(state == 21) { GL11.glScalef(1.0F, 1.0F, 1.0F); bindTexture(ResourceManager.missileAA_tex); ResourceManager.missileV2.renderAll(); } GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } }