// Date: 13.01.2019 13:32:43 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; public class ModelFolly extends ModelBase { // fields ModelRenderer SB1; ModelRenderer SB2; ModelRenderer SB3; ModelRenderer SB4; ModelRenderer SB5; ModelRenderer SB6; ModelRenderer SB7; ModelRenderer SB8; ModelRenderer SP; ModelRenderer B1; ModelRenderer B2; ModelRenderer B3; ModelRenderer SF1; ModelRenderer SF2; ModelRenderer SF3; ModelRenderer SF4; ModelRenderer P1; ModelRenderer P2; ModelRenderer P3; ModelRenderer P4; ModelRenderer Grip; ModelRenderer SPointer; public ModelFolly() { textureWidth = 64; textureHeight = 64; SB1 = new ModelRenderer(this, 0, 0); SB1.addBox(-16F, -1F, 0F, 16, 1, 3); SB1.setRotationPoint(0F, 4F, -1.5F); SB1.setTextureSize(64, 32); SB1.mirror = true; setRotation(SB1, 0F, 0F, 0F); SB2 = new ModelRenderer(this, 0, 16); SB2.addBox(-16F, -1.5F, 0F, 16, 1, 1); SB2.setRotationPoint(0F, 4F, 1F); SB2.setTextureSize(64, 32); SB2.mirror = true; setRotation(SB2, 0F, 0F, 0F); SB3 = new ModelRenderer(this, 0, 18); SB3.addBox(-16F, -1.5F, 0F, 16, 1, 1); SB3.setRotationPoint(0F, 4F, -2F); SB3.setTextureSize(64, 32); SB3.mirror = true; setRotation(SB3, 0F, 0F, 0F); SB4 = new ModelRenderer(this, 0, 8); SB4.addBox(-16F, -4F, 0F, 16, 3, 1); SB4.setRotationPoint(0F, 4F, -2.5F); SB4.setTextureSize(64, 32); SB4.mirror = true; setRotation(SB4, 0F, 0F, 0F); SB5 = new ModelRenderer(this, 0, 12); SB5.addBox(-16F, -4F, 0F, 16, 3, 1); SB5.setRotationPoint(0F, 4F, 1.5F); SB5.setTextureSize(64, 32); SB5.mirror = true; setRotation(SB5, 0F, 0F, 0F); SB6 = new ModelRenderer(this, 0, 20); SB6.addBox(-16F, -4.5F, 0F, 16, 1, 1); SB6.setRotationPoint(0F, 4F, 1F); SB6.setTextureSize(64, 32); SB6.mirror = true; setRotation(SB6, 0F, 0F, 0F); SB7 = new ModelRenderer(this, 0, 22); SB7.addBox(-16F, -4.5F, 0F, 16, 1, 1); SB7.setRotationPoint(0F, 4F, -2F); SB7.setTextureSize(64, 32); SB7.mirror = true; setRotation(SB7, 0F, 0F, 0F); SB8 = new ModelRenderer(this, 0, 4); SB8.addBox(-16F, -5F, 0F, 16, 1, 3); SB8.setRotationPoint(0F, 4F, -1.5F); SB8.setTextureSize(64, 32); SB8.mirror = true; setRotation(SB8, 0F, 0F, 0F); SP = new ModelRenderer(this, 58, 0); SP.addBox(0F, -4F, 0F, 0, 3, 3); SP.setRotationPoint(-0.5F, 4F, -1.5F); SP.setTextureSize(64, 32); SP.mirror = true; setRotation(SP, 0F, 0F, 0F); B1 = new ModelRenderer(this, 0, 40); B1.addBox(0F, 0F, 0F, 5, 5, 3); B1.setRotationPoint(0F, -1F, -1.5F); B1.setTextureSize(64, 32); B1.mirror = true; setRotation(B1, 0F, 0F, 0F); B2 = new ModelRenderer(this, 0, 48); B2.addBox(0F, 0F, 0F, 5, 3, 5); B2.setRotationPoint(0F, 0F, -2.5F); B2.setTextureSize(64, 32); B2.mirror = true; setRotation(B2, 0F, 0F, 0F); B3 = new ModelRenderer(this, 0, 56); B3.addBox(0F, 0F, 0F, 5, 4, 4); B3.setRotationPoint(0F, -0.5F, -2F); B3.setTextureSize(64, 32); B3.mirror = true; setRotation(B3, 0F, 0F, 0F); SF1 = new ModelRenderer(this, 0, 24); SF1.addBox(-32F, -1.5F, 0F, 16, 1, 3); SF1.setRotationPoint(0F, 4F, -1.5F); SF1.setTextureSize(64, 32); SF1.mirror = true; setRotation(SF1, 0F, 0F, 0F); SF2 = new ModelRenderer(this, 0, 28); SF2.addBox(-32F, -4.5F, 0F, 16, 1, 3); SF2.setRotationPoint(0F, 4F, -1.5F); SF2.setTextureSize(64, 32); SF2.mirror = true; setRotation(SF2, 0F, 0F, 0F); SF3 = new ModelRenderer(this, 0, 32); SF3.addBox(-32F, -4F, 0F, 16, 3, 1); SF3.setRotationPoint(0F, 4F, -2F); SF3.setTextureSize(64, 32); SF3.mirror = true; setRotation(SF3, 0F, 0F, 0F); SF4 = new ModelRenderer(this, 0, 36); SF4.addBox(-32F, -4F, 0F, 16, 3, 1); SF4.setRotationPoint(0F, 4F, 1F); SF4.setTextureSize(64, 32); SF4.mirror = true; setRotation(SF4, 0F, 0F, 0F); P1 = new ModelRenderer(this, 58, 6); P1.addBox(0F, 0F, 0F, 1, 4, 2); P1.setRotationPoint(5F, 1F, -1F); P1.setTextureSize(64, 32); P1.mirror = true; setRotation(P1, 0F, 0F, 0F); P2 = new ModelRenderer(this, 52, 0); P2.addBox(-1F, -2F, 0F, 1, 2, 2); P2.setRotationPoint(6F, 1F, -1F); P2.setTextureSize(64, 32); P2.mirror = true; setRotation(P2, 0F, 0F, -0.5235988F); P3 = new ModelRenderer(this, 42, 0); P3.addBox(0F, 0F, 0F, 1, 1, 4); P3.setRotationPoint(4.5F, 1F, -2F); P3.setTextureSize(64, 32); P3.mirror = true; setRotation(P3, 0F, 0F, 0F); P4 = new ModelRenderer(this, 44, 5); P4.addBox(0F, 0F, 0F, 5, 1, 2); P4.setRotationPoint(0F, 4F, -1F); P4.setTextureSize(64, 32); P4.mirror = true; setRotation(P4, 0F, 0F, 0F); Grip = new ModelRenderer(this, 52, 8); Grip.addBox(0F, 0F, 0F, 2, 4, 1); Grip.setRotationPoint(2F, 5F, -0.5F); Grip.setTextureSize(64, 32); Grip.mirror = true; setRotation(Grip, 0F, 0F, -0.2617994F); SPointer = new ModelRenderer(this, 56, 13); SPointer.addBox(-32F, -0.5F, 0F, 3, 1, 1); SPointer.setRotationPoint(0F, 4F, -0.5F); SPointer.setTextureSize(64, 32); SPointer.mirror = true; setRotation(SPointer, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); SB1.render(f5); SB2.render(f5); SB3.render(f5); SB4.render(f5); SB5.render(f5); SB6.render(f5); SB7.render(f5); SB8.render(f5); SP.render(f5); B1.render(f5); B2.render(f5); B3.render(f5); SF1.render(f5); SF2.render(f5); SF3.render(f5); SF4.render(f5); P1.render(f5); P2.render(f5); P3.render(f5); P4.render(f5); Grip.render(f5); SPointer.render(f5); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, int state, int timer) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); float rotate = (float) (Math.PI * -70D / 180D); if(state == 1 || state == 2) { SB1.rotateAngleZ = rotate; SB2.rotateAngleZ = rotate; SB3.rotateAngleZ = rotate; SB4.rotateAngleZ = rotate; SB5.rotateAngleZ = rotate; SB6.rotateAngleZ = rotate; SB7.rotateAngleZ = rotate; SB8.rotateAngleZ = rotate; SP.rotateAngleZ = rotate; SPointer.rotateAngleZ = rotate; SF1.rotateAngleZ = rotate; SF2.rotateAngleZ = rotate; SF3.rotateAngleZ = rotate; SF4.rotateAngleZ = rotate; } else { SB1.rotateAngleZ = 0; SB2.rotateAngleZ = 0; SB3.rotateAngleZ = 0; SB4.rotateAngleZ = 0; SB5.rotateAngleZ = 0; SB6.rotateAngleZ = 0; SB7.rotateAngleZ = 0; SB8.rotateAngleZ = 0; SP.rotateAngleZ = 0; SPointer.rotateAngleZ = 0; SF1.rotateAngleZ = 0; SF2.rotateAngleZ = 0; SF3.rotateAngleZ = 0; SF4.rotateAngleZ = 0; } SB1.render(f5); SB2.render(f5); SB3.render(f5); SB4.render(f5); SB5.render(f5); SB6.render(f5); SB7.render(f5); SB8.render(f5); if(state == 2 || state == 3) { SP.render(f5); } B1.render(f5); B2.render(f5); B3.render(f5); SF1.render(f5); SF2.render(f5); SF3.render(f5); SF4.render(f5); P1.render(f5); P2.render(f5); P3.render(f5); P4.render(f5); Grip.render(f5); SPointer.render(f5); if(state == 3 && timer > -1) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); Tessellator tessellator = Tessellator.instance; int color = 0x00FF00; if(timer == 0) color = 0xFF0000; tessellator.startDrawing(3); tessellator.setColorOpaque_I(color); tessellator.addVertex(-32F / 16F, 0 + 4F / 16F, 0); tessellator.addVertex(-150, timer, 0); tessellator.draw(); tessellator.startDrawing(3); tessellator.setColorOpaque_I(color); tessellator.addVertex(-32F / 16F, 0 + 4F / 16F, 0); tessellator.addVertex(-150, -timer, 0); tessellator.draw(); tessellator.startDrawing(3); tessellator.setColorOpaque_I(color); tessellator.addVertex(-32F / 16F, 0 + 4F / 16F, 0); tessellator.addVertex(-150, 0, timer); tessellator.draw(); tessellator.startDrawing(3); tessellator.setColorOpaque_I(color); tessellator.addVertex(-32F / 16F, 0 + 4F / 16F, 0); tessellator.addVertex(-150, 0, -timer); tessellator.draw(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glPopMatrix(); } } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }