//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world; import java.util.Random; import com.hbm.blocks.ModBlocks; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class Geyser extends WorldGenerator { public boolean generate(World world, Random rand, int x, int y, int z) { int i = rand.nextInt(1); if (i == 0) { generate_r0(world, rand, x, y, z); } return true; } public boolean generate_r0(World world, Random rand, int x, int y, int z) { x -= 2; y -= 11; z -= 2; world.setBlock(x + 1, y + 5, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 5, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 5, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 5, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 5, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 5, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 5, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 4, y + 5, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 5, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 5, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 5, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 5, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 4, y + 5, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 5, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 5, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 5, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 5, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 4, y + 5, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 5, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 5, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 5, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 6, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 6, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 6, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 6, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 6, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 6, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 6, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 4, y + 6, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 6, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 6, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 6, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 6, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 4, y + 6, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 6, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 6, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 6, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 6, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 4, y + 6, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 6, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 6, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 6, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 7, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 7, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 7, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 7, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 7, z + 1, Blocks.water, 0, 3); world.setBlock(x + 2, y + 7, z + 1, ModBlocks.block_yellowcake, 0, 3); world.setBlock(x + 3, y + 7, z + 1, Blocks.water, 0, 3); world.setBlock(x + 4, y + 7, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 7, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 7, z + 2, ModBlocks.block_yellowcake, 0, 3); world.setBlock(x + 2, y + 7, z + 2, Blocks.water, 0, 3); world.setBlock(x + 3, y + 7, z + 2, Blocks.water, 0, 3); world.setBlock(x + 4, y + 7, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 7, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 7, z + 3, Blocks.water, 0, 3); world.setBlock(x + 2, y + 7, z + 3, ModBlocks.block_yellowcake, 0, 3); world.setBlock(x + 3, y + 7, z + 3, ModBlocks.block_yellowcake, 0, 3); world.setBlock(x + 4, y + 7, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 7, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 7, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 7, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 8, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 8, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 8, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 8, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 8, z + 1, Blocks.air, 0, 3); world.setBlock(x + 2, y + 8, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 8, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 8, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 8, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 8, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 8, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 8, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 8, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 8, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 8, z + 3, Blocks.air, 0, 3); world.setBlock(x + 2, y + 8, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 8, z + 3, Blocks.air, 0, 3); world.setBlock(x + 4, y + 8, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 8, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 8, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 8, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 9, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 9, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 9, z + 0, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 9, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 9, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 9, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 4, y + 9, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 9, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 9, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 9, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 9, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 9, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 9, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 9, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 9, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 4, y + 9, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 9, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 9, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 9, z + 4, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 10, z + 0, Blocks.grass, 0, 3); world.setBlock(x + 2, y + 10, z + 0, Blocks.grass, 0, 3); world.setBlock(x + 3, y + 10, z + 0, Blocks.grass, 0, 3); world.setBlock(x + 0, y + 10, z + 1, Blocks.grass, 0, 3); world.setBlock(x + 1, y + 10, z + 1, Blocks.gravel, 0, 3); world.setBlock(x + 2, y + 10, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 3, y + 10, z + 1, Blocks.grass, 0, 3); world.setBlock(x + 4, y + 10, z + 1, Blocks.stone, 0, 3); world.setBlock(x + 0, y + 10, z + 2, Blocks.stone, 0, 3); world.setBlock(x + 1, y + 10, z + 2, Blocks.grass, 0, 3); world.setBlock(x + 2, y + 10, z + 2, ModBlocks.geysir_chlorine, 0, 3); world.setBlock(x + 3, y + 10, z + 2, Blocks.grass, 0, 3); world.setBlock(x + 4, y + 10, z + 2, Blocks.gravel, 0, 3); world.setBlock(x + 0, y + 10, z + 3, Blocks.grass, 0, 3); world.setBlock(x + 1, y + 10, z + 3, Blocks.stone, 0, 3); world.setBlock(x + 2, y + 10, z + 3, Blocks.grass, 0, 3); world.setBlock(x + 3, y + 10, z + 3, Blocks.gravel, 0, 3); world.setBlock(x + 4, y + 10, z + 3, Blocks.grass, 0, 3); world.setBlock(x + 1, y + 10, z + 4, Blocks.grass, 0, 3); world.setBlock(x + 2, y + 10, z + 4, Blocks.grass, 0, 3); world.setBlock(x + 3, y + 10, z + 4, Blocks.grass, 0, 3); return true; } }