## Added * Boxcables * Like boxducts, but for power ## Changed * Updated meteors * Meteors will now punch through weak blocks like leaves instead of getting stuck on trees * Meteor impacts now have new visuals * Falling meteors will produce a sound instead of stealthily blowing people up * Fallen meteors will now be placed deeper into the actual crater instead of hovering awkwardly over the hole * Addd QMAW pages for the particle accelerator parts along with a PA overview page and a simple step by step construction tutorial * Increased the acidizer partitioner's input limit from 9 to 45 slots * Ammo containers are now functional again * Each gun has a fixed "default ammo" that will be given * Grants ammo for up to three held guns, selected randomly * Ammo given does not respect caliber conversion mods * Amount of ammo given depends on the mag size and type of ammo * Most pistols and low capacity rifles will get two reloads worth of ammo * High capacity rifles will typically get only one magazine * Rocket launchers typically only get a small amount of rockets * The fat man only gets a single nuke * Certain legendaries do not give ammo at all, they are omitted when three randomly held guns are selected * Ammo containers are now found in more itempools * The arc furnace input queue can now be moved into the recipe grid if the lid is at least slightly open instead of requiring a fully opened lid * This means that in system with slow input, the time window when items can be added to the arc furance is now more forgiving * Pipe anchors now have a look overlay showing the currently configured fluid type * Removed ammo duping using nitra, instead, four large piles can now be combined into an ammo container * Using a defuser, creepers can now be rendered harmless manually * Defusing creepers now also works if the creeper hasn't lit its fuse yet * Defused creepers are now permanently harmless, they can no longer be manually re-ignited at all * Manual defusers now also affect big man johnson * The glpyhid will explode instantly, but only about as powerful as a conventional rocket, not destroying blocks * Doing so will also drop one usable demolition mini nuke * The painsaw ability no longer plays the blood splash particle effect * Instead, it will outright gib the target ## Fixed * Fixed arc furnace only allowing electrodes to be inserted when the lid is down instead of up * Fixed issue where the `amounts` tracker wasn't being used correctly when using a custom acidizer config, preventing the acidizer partitioner from working * Fixed multi fluid ID search potentially not working on systems with a non-latin locale * Fixed particle accelerator source working even if not cooled * Fixed foundry channels being overly laggy in certain setups * Fixed potential mod incompatibilities with world generation mods that use outdated forge hooks * Fixed the buzzsaw not properly replanting trees using the `leaves2` block type * Fixed creepers regaining their exploding AI task upon relog, if defused