package com.hbm.particle; import java.util.Random; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class ParticleContrail extends EntityFX { private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/contrail.png"); private TextureManager theRenderEngine; private int age; private int maxAge; public ParticleContrail(TextureManager p_i1213_1_, World p_i1218_1_, double p_i1218_2_, double p_i1218_4_, double p_i1218_6_) { super(p_i1218_1_, p_i1218_2_, p_i1218_4_, p_i1218_6_); theRenderEngine = p_i1213_1_; maxAge = 100 + rand.nextInt(40); } public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; particleAlpha = 1 - ((float) age / (float) maxAge); ++this.age; if (this.age == this.maxAge) { this.setDead(); } } public int getFXLayer() { return 3; } public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_) { this.theRenderEngine.bindTexture(texture); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); RenderHelper.disableStandardItemLighting(); Random urandom = new Random(this.getEntityId()); for(int i = 0; i < 6; i++) { p_70539_1_.startDrawingQuads(); this.particleRed = this.particleGreen = this.particleBlue = urandom.nextFloat() * 0.1F + 0.2F; p_70539_1_.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha); p_70539_1_.setNormal(0.0F, 1.0F, 0.0F); //p_70539_1_.setBrightness(240); float scale = particleAlpha + 0.5F; float pX = (float) ((this.prevPosX + (this.posX - this.prevPosX) * (double)p_70539_2_ - interpPosX) + urandom.nextGaussian() * 0.5); float pY = (float) ((this.prevPosY + (this.posY - this.prevPosY) * (double)p_70539_2_ - interpPosY) + urandom.nextGaussian() * 0.5); float pZ = (float) ((this.prevPosZ + (this.posZ - this.prevPosZ) * (double)p_70539_2_ - interpPosZ) + urandom.nextGaussian() * 0.5); p_70539_1_.addVertexWithUV((double)(pX - p_70539_3_ * scale - p_70539_6_ * scale), (double)(pY - p_70539_4_ * scale), (double)(pZ - p_70539_5_ * scale - p_70539_7_ * scale), 1, 1); p_70539_1_.addVertexWithUV((double)(pX - p_70539_3_ * scale + p_70539_6_ * scale), (double)(pY + p_70539_4_ * scale), (double)(pZ - p_70539_5_ * scale + p_70539_7_ * scale), 1, 0); p_70539_1_.addVertexWithUV((double)(pX + p_70539_3_ * scale + p_70539_6_ * scale), (double)(pY + p_70539_4_ * scale), (double)(pZ + p_70539_5_ * scale + p_70539_7_ * scale), 0, 0); p_70539_1_.addVertexWithUV((double)(pX + p_70539_3_ * scale - p_70539_6_ * scale), (double)(pY - p_70539_4_ * scale), (double)(pZ + p_70539_5_ * scale - p_70539_7_ * scale), 0, 1); p_70539_1_.draw(); } GL11.glPolygonOffset(0.0F, 0.0F); GL11.glEnable(GL11.GL_LIGHTING); } }