package com.hbm.itempool; import static com.hbm.lib.HbmChestContents.weighted; import com.hbm.inventory.material.Mats; import com.hbm.items.ModItems; import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo; import net.minecraft.init.Items; import net.minecraft.util.WeightedRandomChestContent; public class ItemPoolsPile { public static final String POOL_PILE_HIVE = "POOL_PILE_HIVE"; public static final String POOL_PILE_BONES = "POOL_PILE_BONES"; public static final String POOL_PILE_CAPS = "POOL_PILE_CAPS"; public static final String POOL_PILE_MED_SYRINGE = "POOL_PILE_MED_SYRINGE"; public static final String POOL_PILE_MED_PILLS = "POOL_PILE_MED_PILLS"; public static final String POOL_PILE_MAKESHIFT_GUN = "POOL_PILE_MAKESHIFT_GUN"; public static final String POOL_PILE_MAKESHIFT_WRENCH = "POOL_PILE_MAKESHIFT_WRENCH"; public static final String POOL_PILE_MAKESHIFT_PLATES = "POOL_PILE_MAKESHIFT_PLATES"; public static final String POOL_PILE_MAKESHIFT_WIRE = "POOL_PILE_MAKESHIFT_WIRE"; public static final String POOL_PILE_NUKE_STORAGE = "POOL_PILE_NUKE_STORAGE"; public static final String POOL_PILE_OF_GARBAGE = "POOL_PILE_OF_GARBAGE"; public static void init() { //items found in glyphid hives new ItemPool(POOL_PILE_HIVE) {{ this.pool = new WeightedRandomChestContent[] { //Materials weighted(Items.iron_ingot, 0, 1, 3, 10), weighted(ModItems.ingot_steel, 0, 1, 2, 10), weighted(ModItems.ingot_aluminium, 0, 1, 2, 10), weighted(ModItems.scrap, 0, 3, 6, 10), //Armor weighted(ModItems.gas_mask_m65, 0, 1, 1, 10), weighted(ModItems.steel_plate, 0, 1, 1, 5), weighted(ModItems.steel_legs, 0, 1, 1, 5), //Gear weighted(ModItems.steel_pickaxe, 0, 1, 1, 5), weighted(ModItems.steel_shovel, 0, 1, 1, 5), //Weapons weighted(ModItems.gun_maresleg, 0, 1, 1, 5), weighted(ModItems.gun_light_revolver, 0, 1, 1, 1), weighted(ModItems.grenade_if_generic, 0, 1, 2, 5), weighted(ModItems.ammo_standard, EnumAmmo.G12.ordinal(), 4, 4, 10), weighted(ModItems.ammo_standard, EnumAmmo.M357_SP.ordinal(), 6, 12, 10), weighted(ModItems.ammo_standard, EnumAmmo.G40_HE.ordinal(), 1, 1, 2), //Consumables weighted(ModItems.bottle_nuka, 0, 1, 2, 20), weighted(ModItems.bottle_quantum, 0, 1, 2, 1), weighted(ModItems.definitelyfood, 0, 5, 12, 20), weighted(ModItems.egg_glyphid, 0, 1, 3, 30), weighted(ModItems.syringe_metal_stimpak, 0, 1, 1, 5), weighted(ModItems.iv_blood, 0, 1, 1, 10), weighted(Items.experience_bottle, 0, 1, 3, 5), }; }}; //items found in glyphid bone piles new ItemPool(POOL_PILE_BONES) {{ this.pool = new WeightedRandomChestContent[] { weighted(Items.bone, 0, 1, 1, 10), weighted(Items.rotten_flesh, 0, 1, 1, 5), weighted(ModItems.biomass, 0, 1, 1, 2) }; }}; //bottlecap stashess new ItemPool(POOL_PILE_CAPS) {{ this.pool = new WeightedRandomChestContent[] { weighted(ModItems.cap_nuka, 0, 4, 4, 20), weighted(ModItems.cap_quantum, 0, 4, 4, 3), weighted(ModItems.cap_sparkle, 0, 4, 4, 1), }; }}; //medicine stashes new ItemPool(POOL_PILE_MED_SYRINGE) {{ this.pool = new WeightedRandomChestContent[] { weighted(ModItems.syringe_metal_stimpak, 0, 1, 1, 10), weighted(ModItems.syringe_metal_medx, 0, 1, 1, 5), weighted(ModItems.syringe_metal_psycho, 0, 1, 1, 5), }; }}; new ItemPool(POOL_PILE_MED_PILLS) {{ this.pool = new WeightedRandomChestContent[] { weighted(ModItems.radaway, 0, 1, 1, 10), weighted(ModItems.radx, 0, 1, 1, 10), weighted(ModItems.iv_blood, 0, 1, 1, 15), weighted(ModItems.siox, 0, 1, 1, 5), }; }}; //makeshift gun new ItemPool(POOL_PILE_MAKESHIFT_GUN) {{ this.pool = new WeightedRandomChestContent[] { weighted(ModItems.gun_maresleg, 0, 1, 1, 10) }; }}; new ItemPool(POOL_PILE_MAKESHIFT_WRENCH) {{ this.pool = new WeightedRandomChestContent[] { weighted(ModItems.wrench, 0, 1, 1, 10) }; }}; new ItemPool(POOL_PILE_MAKESHIFT_PLATES) {{ this.pool = new WeightedRandomChestContent[] { weighted(ModItems.plate_steel, 0, 1, 1, 10) }; }}; new ItemPool(POOL_PILE_MAKESHIFT_WIRE) {{ this.pool = new WeightedRandomChestContent[] { weighted(ModItems.wire_fine, Mats.MAT_ALUMINIUM.id, 1, 1, 10) }; }}; new ItemPool(POOL_PILE_NUKE_STORAGE) {{ this.pool = new WeightedRandomChestContent[] { weighted(ModItems.ammo_standard, EnumAmmo.NUKE_STANDARD.ordinal(), 1, 1, 50), weighted(ModItems.ammo_standard, EnumAmmo.NUKE_HIGH.ordinal(), 1, 1, 10), weighted(ModItems.ammo_standard, EnumAmmo.NUKE_TOTS.ordinal(), 1, 1, 10), }; }}; new ItemPool(POOL_PILE_OF_GARBAGE) {{ this.pool = new WeightedRandomChestContent[] { weighted(ModItems.pipe, 2600, 0, 2, 20), weighted(ModItems.scrap, 0, 1, 5, 20), weighted(ModItems.wire_fine, 8200, 1, 2, 20), weighted(ModItems.dust, 0, 1, 3, 40), weighted(ModItems.dust_tiny, 0, 1, 7, 40), weighted(ModItems.powder_cement, 0, 1, 6, 40), weighted(ModItems.nugget_lead, 0, 0, 3, 20), weighted(ModItems.wire_fine, 0, 0, 3, 20), weighted(ModItems.powder_ash, 0, 0, 1, 15), weighted(ModItems.plate_lead, 0, 0, 1, 15), weighted(Items.string, 0, 0, 1, 15), weighted(ModItems.bolt, 8200, 0, 2, 15), weighted(ModItems.pin, 0, 0, 2, 15), weighted(ModItems.cap_nuka, 0, 0, 8, 15), weighted(ModItems.plate_iron, 0, 0, 2, 15), weighted(ModItems.fallout, 0, 0, 2, 15), weighted(ModItems.coil_tungsten, 0, 0, 2, 15), weighted(ModItems.can_empty, 0, 0, 1, 15), weighted(ModItems.ingot_asbestos, 0, 0, 1, 15), weighted(ModItems.syringe_metal_empty, 0, 0, 1, 15), weighted(ModItems.syringe_empty, 0, 0, 1, 15), weighted(ModItems.pipe_lead, 0, 0, 1, 5), weighted(ModItems.motor, 0, 0, 1, 5), weighted(ModItems.canned_conserve, 2, 0, 1, 5), }; }}; } }