package com.hbm.blocks.machine; import java.util.Random; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.inventory.material.Mats; import com.hbm.items.ModItems; import com.hbm.main.MainRegistry; import com.hbm.tileentity.TileEntityProxyCombo; import com.hbm.tileentity.machine.TileEntityITER; import com.hbm.tileentity.machine.TileEntityITERStruct; import cpw.mods.fml.common.network.internal.FMLNetworkHandler; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class MachineITER extends BlockDummyable { public MachineITER() { super(Material.iron); } @Override public TileEntity createNewTileEntity(World world, int meta) { if(meta >= 12) return new TileEntityITER(); if(meta >= 6) return new TileEntityProxyCombo(true, true, true); return null; } @Override public Item getItemDropped(int i, Random rand, int j) { return null; } @Override public int[] getDimensions() { //because we'll implement our own gnarly behavior here return new int[] { 0, 0, 0, 0, 0, 0 }; } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if(world.isRemote) { return true; } else if(!player.isSneaking()) { int[] pos = this.findCore(world, x, y, z); if(pos == null) return false; TileEntityITER entity = (TileEntityITER) world.getTileEntity(pos[0], pos[1], pos[2]); if(entity != null) { FMLNetworkHandler.openGui(player, MainRegistry.instance, 0, world, pos[0], pos[1], pos[2]); } return true; } else { return false; } } public static final int height = 2; @Override public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemStack) { if(!(player instanceof EntityPlayer)) return; int i = MathHelper.floor_double(player.rotationYaw * 4.0F / 360.0F + 0.5D) & 3; EntityPlayer pl = (EntityPlayer) player; int o = getOffset(); ForgeDirection dir = ForgeDirection.NORTH; if(i == 0) { dir = ForgeDirection.getOrientation(2); } if(i == 1) { dir = ForgeDirection.getOrientation(5); } if(i == 2) { dir = ForgeDirection.getOrientation(3); } if(i == 3) { dir = ForgeDirection.getOrientation(4); } dir = dir.getOpposite(); world.setBlockToAir(x, y, z); if(!checkRequirement(world, x, y, z, dir, o)) { if(!pl.capabilities.isCreativeMode) { ItemStack stack = pl.inventory.mainInventory[pl.inventory.currentItem]; Item item = Item.getItemFromBlock(this); if(stack == null) { pl.inventory.mainInventory[pl.inventory.currentItem] = new ItemStack(this); } else { if(stack.getItem() != item || stack.stackSize == stack.getMaxStackSize()) { pl.inventory.addItemStackToInventory(new ItemStack(this)); } else { pl.getHeldItem().stackSize++; } } } return; } pl.getHeldItem().stackSize--; world.setBlock(x + dir.offsetX * o , y + dir.offsetY * o + height, z + dir.offsetZ * o, this, dir.ordinal() + offset, 3); this.safeRem = true; fillSpace(world, x, y, z, dir, o); this.safeRem = false; world.scheduleBlockUpdate(x, y, z, this, 1); world.scheduleBlockUpdate(x, y, z, this, 2); super.onBlockPlacedBy(world, x, y, z, player, itemStack); } @Override public boolean checkRequirement(World world, int x, int y, int z, ForgeDirection dir, int o) { x = x + dir.offsetX * o; z = z + dir.offsetZ * o; int[][][] layout = TileEntityITERStruct.collisionMask; for(int iy = 0; iy < 5; iy++) { int l = iy > 2 ? 4 - iy : iy; int[][] layer = layout[l]; for(int ix = 0; ix < layer.length; ix++) { for(int iz = 0; iz < layer.length; iz++) { int ex = ix - layer.length / 2; int ez = iz - layer.length / 2; if(ex == 0 && y == 2 && ez == 0) continue; if(!world.getBlock(x + ex, y + iy, z + ez).canPlaceBlockAt(world, x + ex, y + iy, z + ez)) { return false; } } } } return true; } @Override public void fillSpace(World world, int x, int y, int z, ForgeDirection dir, int o) { x = x + dir.offsetX * o; z = z + dir.offsetZ * o; int[][][] layout = TileEntityITERStruct.collisionMask; for(int iy = 0; iy < 5; iy++) { int l = iy > 2 ? 4 - iy : iy; int[][] layer = layout[l]; for(int ix = 0; ix < layer.length; ix++) { for(int iz = 0; iz < layer[0].length; iz++) { int ex = ix - layer.length / 2; int ez = iz - layer.length / 2; int meta = 0; if(iy < 2) { meta = ForgeDirection.DOWN.ordinal(); } else if(iy > 2) { meta = ForgeDirection.UP.ordinal(); } else if(ex < 0) { meta = ForgeDirection.WEST.ordinal(); } else if(ex > 0) { meta = ForgeDirection.EAST.ordinal(); } else if(ez < 0) { meta = ForgeDirection.NORTH.ordinal(); } else if(ez > 0) { meta = ForgeDirection.SOUTH.ordinal(); } else { continue; } if(layout[l][ix][iz] > 0) world.setBlock(x + ex, y + iy, z + ez, this, meta, 3); } } } this.makeExtra(world, x, y, z); this.makeExtra(world, x, y + 4, z); Vec3 vec = Vec3.createVectorHelper(5.75, 0, 0); for(int i = 0; i < 16; i++) { vec.rotateAroundY((float) (Math.PI / 8)); this.makeExtra(world, x + (int)vec.xCoord, y, z + (int)vec.zCoord); this.makeExtra(world, x + (int)vec.xCoord, y + 4, z + (int)vec.zCoord); } } @Override public int getOffset() { return 7; } public static boolean drop = true; @Override public void breakBlock(World world, int x, int y, int z, Block block, int i) { if(i >= 12 && drop) { for(int l = 0; l < 4; l++) { world.spawnEntityInWorld(new EntityItem(world, x + 0.5, y + 0.5, z + 0.5, new ItemStack(ModBlocks.fusion_conductor, 64))); world.spawnEntityInWorld(new EntityItem(world, x + 0.5, y + 0.5, z + 0.5, new ItemStack(ModItems.plate_cast, 64, Mats.MAT_STEEL.id))); } world.spawnEntityInWorld(new EntityItem(world, x + 0.5, y + 0.5, z + 0.5, new ItemStack(ModBlocks.fusion_conductor, 36))); world.spawnEntityInWorld(new EntityItem(world, x + 0.5, y + 0.5, z + 0.5, new ItemStack(ModItems.plate_cast, 36, Mats.MAT_STEEL.id))); world.spawnEntityInWorld(new EntityItem(world, x + 0.5, y + 0.5, z + 0.5, new ItemStack(ModBlocks.fusion_center, 64))); world.spawnEntityInWorld(new EntityItem(world, x + 0.5, y + 0.5, z + 0.5, new ItemStack(ModBlocks.fusion_motor, 4))); world.spawnEntityInWorld(new EntityItem(world, x + 0.5, y + 0.5, z + 0.5, new ItemStack(ModBlocks.reinforced_glass, 8))); world.spawnEntityInWorld(new EntityItem(world, x + 0.5, y + 0.5, z + 0.5, new ItemStack(ModBlocks.struct_iter_core, 1))); } super.breakBlock(world, x, y, z, block, i); } }