## Added * New Chicago Pile * Assembled multiblock, similar to the PWR * Requires new chicago pile graphite bricks * Assembled with a hand drill out of a box made from graphite bricks, at least 5x5x5, and at most 15x15x15 blocks large * Drilling the assembled reactor will add channels at the selected locations * Drilling along the reactor's orientation will add a fuel channel * Drilling perpendicular to fuel channels will add a ventilation channel * Drilling vertically will add a control rod channel * Fuel insertion is now done with a dedicated fuel loader which can be operated by hand or automated with hopper IO and redstone * Ventilation channels need chicago pile vents which are powered with compressed air at 1 PU * Chicago pile control rods can either be fully withdrawn with redstone or fine tuned with RoR * Additionally, channels can be drilled by right clicking a pile addon device with the hand drill, the addon doesn't need to be removed beforehand * This is mainly for convenience when disassembling and reassembling the reactor, which requires all channels to be drilled again * Piles that overheat will explode, throwing flaming graphite everywhere ## Changed * Updated all oil well GUI textures * There's now only two upgrade slots instead of three * All legacy pixel gauges have been replaced with smooth ones (watz, ZIRNOX, CCGT) making them more accurate * Updated the diesel generator's GUI * The diesel gen now also has an in-GUI button for turning it on and off like the industrial combustion engine * MS-ESv1.1 `split` instruction now supports variable substitution * Multiblocks now display a wireframe preview of how much space they take up * This preview is green if it can be placed and red if it can not * On some machines, this preview might not be perfect, but the check on whether it can be placed should always be accurate * This makes it easier to anticipate how much space a machine takes up, as well as lining up large parts like fusion reactor components which were notoriously hard to place down right * Updated the small pylon model * The small pylon now has a steel variant * Items in the battery socket which previously didn't show up in the socket's model are now rendered * Reduced the cost for the heavy stirling engine ## Fixed * Fixed held block being placed when not sneaking when opening the cable diode's GUI * Fixed an issue where the diesel generator's fuel capacity is the original 4,000mB instead of the intended new 16,000mB * This means that explosive barrels and universal barrels can now be loaded into the diesel generator * Fixed RoR terminal's `set` command not working * Fixed a longstanding issue where the transparent part of beams from tile entity models would often have incorrect render order, sometimes rendering things behind them invisible * This also fixes the same phenomenon for other types of beams, such as those from hitscan laser and tesla weapons * Fixed some issues regarding the new crane structure * Fixed skeletonizer ashes floating over the floor after landing