package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineDiesel; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderDieselGen extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata()) { case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; } GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.dieselgen_tex); TileEntityMachineDiesel engine = (TileEntityMachineDiesel) tile; ResourceManager.dieselgen.renderPart("Generator"); if(engine.hasAcceptableFuel() && engine.tank.getFill() > 0) { double swingSide = Math.sin(System.currentTimeMillis() / 50D) * 0.005; double swingFront = Math.sin(System.currentTimeMillis() / 25D) * 0.005; GL11.glTranslated(swingFront, 0, swingSide); } ResourceManager.dieselgen.renderPart("Engine"); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_diesel); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2.5, 0); double scale = 5; GL11.glScaled(scale, scale, scale); } public void renderCommon() { GL11.glScaled(2, 2, 2); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.dieselgen_tex); ResourceManager.dieselgen.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}; } }