package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.lib.RefStrings; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.IIcon; import net.minecraft.util.ResourceLocation; public class RenderSoyuzMultiblock extends TileEntitySpecialRenderer { float pixel = 1F/16F; @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslatef((float)x + 1, (float)y + 1, (float)z); GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_CULL_FACE); OpenGlHelper.glBlendFunc(770, 771, 1, 0); GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.75F); GL11.glDisable(GL11.GL_ALPHA_TEST); RenderBlocks rb = RenderBlocks.getInstance(); IIcon icon; ResourceLocation loc; icon = rb.getBlockIconFromSide(ModBlocks.struct_launcher, 1); loc = new ResourceLocation(RefStrings.MODID + ":textures/blocks/" + icon.getIconName().substring(4, icon.getIconName().length()) + ".png"); for(int i = -6; i <= 6; i++) for(int j = 3; j <= 4; j++) for(int k = -6; k <= 6; k++) renderSmolBlockAt(loc, i, j, k); for(int i = -1; i <= 1; i++) for(int j = 3; j <= 4; j++) for(int k = -8; k <= -7; k++) renderSmolBlockAt(loc, i, j, k); for(int i = -2; i <= 2; i++) for(int j = 3; j <= 4; j++) for(int k = 7; k <= 9; k++) renderSmolBlockAt(loc, i, j, k); for(int i = -2; i <= 2; i++) for(int k = 5; k <= 9; k++) renderSmolBlockAt(loc, i, 51, k); for(int i = -1; i <= 1; i++) for(int k = -8; k <= -6; k++) renderSmolBlockAt(loc, i, 38, k); icon = rb.getBlockIconFromSide(ModBlocks.concrete_smooth, 1); loc = new ResourceLocation(RefStrings.MODID + ":textures/blocks/" + icon.getIconName().substring(4, icon.getIconName().length()) + ".png"); for(int i = 3; i <= 6; i++) for(int j = 0; j <= 2; j++) for(int k = 3; k <= 6; k++) renderSmolBlockAt(loc, i, j, k); for(int i = -6; i <= -3; i++) for(int j = 0; j <= 2; j++) for(int k = 3; k <= 6; k++) renderSmolBlockAt(loc, i, j, k); for(int i = -6; i <= -3; i++) for(int j = 0; j <= 2; j++) for(int k = -6; k <= -3; k++) renderSmolBlockAt(loc, i, j, k); for(int i = 3; i <= 6; i++) for(int j = 0; j <= 2; j++) for(int k = -6; k <= -3; k++) renderSmolBlockAt(loc, i, j, k); for(int i = -1; i <= 1; i++) for(int j = 0; j <= 2; j++) for(int k = -8; k <= -6; k++) renderSmolBlockAt(loc, i, j, k); for(int i = -2; i <= 2; i++) for(int j = 0; j <= 2; j++) for(int k = 5; k <= 9; k++) renderSmolBlockAt(loc, i, j, k); icon = rb.getBlockIconFromSide(ModBlocks.struct_scaffold, 1); loc = new ResourceLocation(RefStrings.MODID + ":textures/blocks/" + icon.getIconName().substring(4, icon.getIconName().length()) + ".png"); for(int i = -1; i <= 1; i++) for(int j = 5; j <= 50; j++) for(int k = 6; k <= 8; k++) renderSmolBlockAt(loc, i, j, k); for(int j = 5; j <= 37; j++) renderSmolBlockAt(loc, 0, j, -7); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glPopMatrix(); } public void renderSmolBlockAt(ResourceLocation loc, int x, int y, int z) { GL11.glPushMatrix(); GL11.glTranslatef(x, y, z); GL11.glRotatef(180, 0F, 0F, 1F); Tessellator tesseract = Tessellator.instance; tesseract.startDrawingQuads(); this.bindTexture(loc); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 0); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 0); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1); tesseract.draw(); tesseract.startDrawingQuads(); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 0); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 1); tesseract.draw(); tesseract.startDrawingQuads(); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 1); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 1); tesseract.draw(); tesseract.startDrawingQuads(); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 0); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 1); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1); tesseract.draw(); tesseract.startDrawingQuads(); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1); tesseract.draw(); tesseract.startDrawingQuads(); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 0); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 0); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1); tesseract.draw(); GL11.glPopMatrix(); } }