package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineTurbofan; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderTurbofan extends TileEntitySpecialRenderer implements IItemRendererProvider { public RenderTurbofan() { } @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tileEntity.getBlockMetadata() - 10) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } TileEntityMachineTurbofan turbo = (TileEntityMachineTurbofan) tileEntity; float spin = turbo.lastSpin + (turbo.spin - turbo.lastSpin) * interp; GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turbofan_tex); ResourceManager.turbofan.renderPart("Body"); GL11.glPushMatrix(); GL11.glTranslated(0, 1.5, 0); GL11.glRotated(spin, 0, 0, -1); GL11.glTranslated(0, -1.5, 0); ResourceManager.turbofan.renderPart("Blades"); GL11.glPopMatrix(); if(turbo.afterburner == 0) bindTexture(ResourceManager.turbofan_back_tex); else bindTexture(ResourceManager.turbofan_afterburner_tex); ResourceManager.turbofan.renderPart("Afterburner"); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_turbofan); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glRotated(90, 0, 1, 0); GL11.glScaled(2.25, 2.25, 2.25); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turbofan_tex); ResourceManager.turbofan.renderPart("Body"); ResourceManager.turbofan.renderPart("Blades"); bindTexture(ResourceManager.turbofan_back_tex); ResourceManager.turbofan.renderPart("Afterburner"); GL11.glShadeModel(GL11.GL_FLAT); }}; } }