package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderFusionPlasmaForge extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glRotatef(90, 0F, 1F, 0F); switch(tile.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.fusion_plasma_forge_tex); ResourceManager.fusion_plasma_forge.renderPart("Body"); GL11.glPushMatrix(); GL11.glRotated(20, 0, 1, 0); GL11.glPushMatrix(); ResourceManager.fusion_plasma_forge.renderPart("SliderStriker"); GL11.glTranslated(-2.75, 2.5, 0); GL11.glRotated(-20, 0, 0, 1); GL11.glTranslated(2.75, -2.5, 0); ResourceManager.fusion_plasma_forge.renderPart("ArmLowerStriker"); GL11.glTranslated(-2.75, 3.75, 0); GL11.glRotated(30, 0, 0, 1); GL11.glTranslated(2.75, -3.75, 0); ResourceManager.fusion_plasma_forge.renderPart("ArmUpperStriker"); GL11.glTranslated(-1.5, 3.75, 0); GL11.glRotated(20, 0, 0, 1); GL11.glTranslated(1.5, -3.75, 0); ResourceManager.fusion_plasma_forge.renderPart("StrikerMount"); GL11.glPushMatrix(); GL11.glTranslated(0, 3.375, 0.5); GL11.glRotated(30, 1, 0, 0); GL11.glTranslated(0, -3.375, -0.5); ResourceManager.fusion_plasma_forge.renderPart("StrikerRight"); GL11.glTranslated(0, -0.5, 0); ResourceManager.fusion_plasma_forge.renderPart("PistonRight"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0, 3.375, -0.5); GL11.glRotated(-30, 1, 0, 0); GL11.glTranslated(0, -3.375, 0.5); ResourceManager.fusion_plasma_forge.renderPart("StrikerLeft"); GL11.glTranslated(0, -0.5, 0); ResourceManager.fusion_plasma_forge.renderPart("PistonLeft"); GL11.glPopMatrix(); GL11.glPopMatrix(); GL11.glPushMatrix(); ResourceManager.fusion_plasma_forge.renderPart("SliderJet"); GL11.glTranslated(2.75, 2.5, 0); GL11.glRotated(20, 0, 0, 1); GL11.glTranslated(-2.75, -2.5, 0); ResourceManager.fusion_plasma_forge.renderPart("ArmLowerJet"); GL11.glTranslated(2.75, 3.75, 0); GL11.glRotated(-20, 0, 0, 1); GL11.glTranslated(-2.75, -3.75, 0); ResourceManager.fusion_plasma_forge.renderPart("ArmUpperJet"); GL11.glTranslated(1.5, 3.75, 0); GL11.glRotated(-30, 0, 0, 1); GL11.glTranslated(-1.5, -3.75, 0); ResourceManager.fusion_plasma_forge.renderPart("Jet"); GL11.glPopMatrix(); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0F, 0F, 0F); ResourceManager.fusion_plasma_forge.renderPart("Plasma"); GL11.glColor3f(1F, 1F, 1F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.fusion_plasma_forge); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(2.75, 2.75, 2.75); GL11.glRotated(90, 0, 1, 0); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glRotatef(90, 0F, 1F, 0F); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.fusion_plasma_forge_tex); ResourceManager.fusion_plasma_forge.renderAllExcept("Plasma"); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0F, 0F, 0F); ResourceManager.fusion_plasma_forge.renderPart("Plasma"); GL11.glColor3f(1F, 1F, 1F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_FLAT); }}; } }