package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachinePUREX; import com.hbm.util.BobMathUtil; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderPUREX extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glRotated(90, 0, 1, 0); GL11.glShadeModel(GL11.GL_SMOOTH); switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(0, 0F, 1F, 0F); break; case 4: GL11.glRotatef(90, 0F, 1F, 0F); break; case 3: GL11.glRotatef(180, 0F, 1F, 0F); break; case 5: GL11.glRotatef(270, 0F, 1F, 0F); break; } TileEntityMachinePUREX purex = (TileEntityMachinePUREX) tileEntity; float anim = purex.prevAnim + (purex.anim - purex.prevAnim) * interp; bindTexture(ResourceManager.purex_tex); ResourceManager.purex.renderPart("Base"); if(purex.frame)ResourceManager.purex.renderPart("Frame"); GL11.glPushMatrix(); GL11.glTranslated(1.5, 1.25, 0); GL11.glRotated(anim * 45, 0, 0, 1); GL11.glTranslated(-1.5, -1.25, 0); ResourceManager.purex.renderPart("Fan"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(BobMathUtil.sps(anim * 0.25) * 0.5, 0, 0); ResourceManager.purex.renderPart("Pump"); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_purex); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2.5, 0); GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommonWithStack(ItemStack item) { GL11.glScaled(0.75, 0.75, 0.75); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.purex_tex); ResourceManager.purex.renderPart("Base"); ResourceManager.purex.renderPart("Frame"); ResourceManager.purex.renderPart("Fan"); ResourceManager.purex.renderPart("Pump"); GL11.glShadeModel(GL11.GL_FLAT); }}; } }