package com.hbm.blocks.machine; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.main.MainRegistry; import com.hbm.tileentity.machine.TileEntityForceField; import cpw.mods.fml.common.network.internal.FMLNetworkHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class MachineForceField extends BlockContainer { public MachineForceField(Material p_i45386_1_) { super(p_i45386_1_); } @Override public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) { return new TileEntityForceField(); } @Override public int getRenderType(){ return -1; } @Override public boolean isOpaqueCube() { return false; } @Override public boolean renderAsNormalBlock() { return false; } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if(world.isRemote) { return true; } else if(!player.isSneaking()) { FMLNetworkHandler.openGui(player, MainRegistry.instance, ModBlocks.guiID_forcefield, world, x, y, z); return true; } else { return true; } } @Override @SideOnly(Side.CLIENT) public void randomDisplayTick(World world, int x, int y, int z, Random rand) { TileEntityForceField te = (TileEntityForceField)world.getTileEntity(x, y, z); if(te.isOn && te.cooldown == 0 && te.power > 0) { for(int i = 0; i < 4; i++) { float f = x; float f1 = y + 2F; float f2 = z; float f4 = rand.nextFloat(); float f5 = rand.nextFloat(); if(te.color == 0xFF0000) world.spawnParticle("lava", f + f4, f1, f2 + f5, 0.0D, 0.0D, 0.0D); else world.spawnParticle("reddust", f + f4, f1, f2 + f5, 0.0D, 0.0D, 0.0D); } } else if(te.cooldown > 0) { for(int i = 0; i < 4; i++) { float f = x; float f1 = y + 2F; float f2 = z; float f4 = rand.nextFloat(); float f5 = rand.nextFloat(); world.spawnParticle("smoke", f + f4, f1, f2 + f5, 0.0D, 0.0D, 0.0D); } } } }