package com.hbm.particle; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class ParticleRBMKFlame extends EntityFX { public static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/rbmk_fire.png"); private TextureManager theRenderEngine; public ParticleRBMKFlame(TextureManager texman, World world, double x, double y, double z, int maxAge) { super(world, x, y, z); this.theRenderEngine = texman; this.particleMaxAge = maxAge; this.particleScale = rand.nextFloat() + 1F; } public int getFXLayer() { return 3; } public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) { this.theRenderEngine.bindTexture(getTexture()); GL11.glPushMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); RenderHelper.disableStandardItemLighting(); if(this.particleAge > this.particleMaxAge) this.particleAge = this.particleMaxAge; int texIndex = this.particleAge * 5 % 14; float f0 = 1F / 14F; float uMin = texIndex % 5 * f0; float uMax = uMin + f0; float vMin = 0; float vMax = 1; tess.startDrawingQuads(); tess.setNormal(0.0F, 1.0F, 0.0F); tess.setBrightness(240); this.particleAlpha = 1F; if(this.particleAge < 20) { this.particleAlpha = this.particleAge / 20F; } if(this.particleAge > this.particleMaxAge - 20) { this.particleAlpha = (this.particleMaxAge - this.particleAge) / 20F; } this.particleAlpha *= 0.5F; tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, this.particleAlpha); float pX = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) interp - interpPosX); float pY = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) interp - interpPosY); float pZ = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) interp - interpPosZ); GL11.glTranslatef(pX + x, pY + y, pZ + z); GL11.glRotatef(-RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F); tess.addVertexWithUV((double) (-this.particleScale - 1), (double) (-this.particleScale * 2), (double) (0), uMax, vMax); tess.addVertexWithUV((double) (-this.particleScale - 1), (double) (this.particleScale * 2), (double) 0, uMax, vMin); tess.addVertexWithUV((double) (this.particleScale - 1), (double) (this.particleScale * 2), (double) (0), uMin, vMin); tess.addVertexWithUV((double) (this.particleScale - 1), (double) (-this.particleScale * 2), (double) (0), uMin, vMax); tess.draw(); GL11.glPolygonOffset(0.0F, 0.0F); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); } protected ResourceLocation getTexture() { return texture; } }