package com.hbm.render.model; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.loader.ModelRendererObj; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; public class ModelGlasses extends ModelArmorBase { public ModelGlasses(int type) { super(type); head = new ModelRendererObj(ResourceManager.armor_goggles); body = new ModelRendererObj(ResourceManager.armor_bj, "Body"); leftArm = new ModelRendererObj(ResourceManager.armor_bj, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F); rightArm = new ModelRendererObj(ResourceManager.armor_bj, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F); leftLeg = new ModelRendererObj(ResourceManager.armor_bj, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F); rightLeg = new ModelRendererObj(ResourceManager.armor_bj, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F); leftFoot = new ModelRendererObj(ResourceManager.armor_bj, "LeftFoot").setRotationPoint(1.9F, 12.0F, 0.0F); rightFoot = new ModelRendererObj(ResourceManager.armor_bj, "RightFoot").setRotationPoint(-1.9F, 12.0F, 0.0F); } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); GL11.glPushMatrix(); if(type == 0) { Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.goggles); head.render(par7); } GL11.glPopMatrix(); } }