package com.hbm.explosion; import com.hbm.particles.EntityBSmokeFX; import net.minecraft.init.Blocks; import net.minecraft.world.World; public class ExplosionParticleB { public static void spawnMush(World world, int x, int y, int z) { x -= 6; z -= 6; world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 0, z + 0,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 0, z + 0,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 0, z + 0,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 0, z + 0,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 0, y + 0, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 12, y + 0, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 0, z + 4,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 0, z + 4,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 0, y + 0, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 0, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 0, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 12, y + 0, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 0, y + 0, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 0, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 0, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 12, y + 0, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 0, z + 8,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 0, z + 8,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 0, y + 0, z + 9,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 12, y + 0, z + 9,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 0, z + 12,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 0, z + 12,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 0, z + 12,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 0, z + 12,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 1, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 1, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 1, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 1, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 1, z + 4,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 1, z + 4,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 1, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 1, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 1, z + 8,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 1, z + 8,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 1, z + 10,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 1, z + 10,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 1, z + 10,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 2, z + 4,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 2, z + 4,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 2, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 2, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 2, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 2, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 2, z + 8,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 2, z + 8,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 4, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 4, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 4, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 4, z + 7,0.0, 0.0, 0.0)); y += 2; world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 4, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 4, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 4, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 4, z + 7,0.0, 0.0, 0.0)); y--; world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 7, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 7, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 7, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 7, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 8, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 9, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 9, z + 4,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 9, z + 4,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 9, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 9, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 9, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 9, z + 8,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 9, z + 8,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 9, z + 10,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 10, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 10, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 10, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 10, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 10, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 10, z + 9,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 10, z + 9,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 10, z + 10,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 10, z + 10,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 11, z + 0,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 11, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 11, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 0, y + 11, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 12, y + 11, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 11, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 11, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 11, z + 12,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 12, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 12, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 12, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 12, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 12, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 12, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 12, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 12, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 12, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 12, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 12, z + 9,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 12, z + 9,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 12, z + 10,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 12, z + 10,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 12, z + 10,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 12, z + 10,0.0, 0.0, 0.0)); // world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 9,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 9,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); // y -= 2; world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 9,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 9,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); y += 2; // world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 13, z + 0,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 0, y + 13, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 12, y + 13, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 13, z + 12,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 14, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 14, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 14, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 14, z + 3,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 14, z + 5,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 14, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 14, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 14, z + 7,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 14, z + 9,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 14, z + 9,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 14, z + 10,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 14, z + 10,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 15, z + 2,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 15, z + 4,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 15, z + 4,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 15, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 15, z + 6,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 15, z + 8,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 15, z + 8,0.0, 0.0, 0.0)); world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 15, z + 10,0.0, 0.0, 0.0)); } }