package com.hbm.handler.radiation; import cpw.mods.fml.common.gameevent.TickEvent; import net.minecraft.world.World; import net.minecraftforge.event.world.ChunkDataEvent; import net.minecraftforge.event.world.ChunkEvent; import net.minecraftforge.event.world.WorldEvent; public abstract class ChunkRadiationHandler { /** * Updates the radiation system, i.e. all worlds. * Doesn't need parameters because it governs the ENTIRE system. */ public abstract void updateSystem(); public abstract float getRadiation(World world, int x, int y, int z); public abstract void setRadiation(World world, int x, int y, int z, float rad); public abstract void incrementRad(World world, int x, int y, int z, float rad); public abstract void decrementRad(World world, int x, int y, int z, float rad); public abstract void clearSystem(World world); /* * Proxy'd event handlers */ public void receiveWorldLoad(WorldEvent.Load event) { } public void receiveWorldUnload(WorldEvent.Unload event) { } public void receiveWorldTick(TickEvent.ServerTickEvent event) { } public void receiveChunkLoad(ChunkDataEvent.Load event) { } public void receiveChunkSave(ChunkDataEvent.Save event) { } public void receiveChunkUnload(ChunkEvent.Unload event) { } public void handleWorldDestruction() { } }