// Date: 25.12.2015 00:50:09 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; public class ModelT45Boots extends ModelBiped { //fields ModelRenderer leftleg; ModelRenderer rightleg; ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; public ModelT45Boots() { textureWidth = 64; textureHeight = 32; leftleg = new ModelRenderer(this, 0, 0); rightleg = new ModelRenderer(this, 0, 0); Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 4, 2, 6); Shape1.setRotationPoint(-4F + 2, 0F + 9.5F, -4F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); convertToChild(leftleg, Shape1); Shape2 = new ModelRenderer(this, 0, 8); Shape2.addBox(0F, 0F, 0F, 4, 2, 6); Shape2.setRotationPoint(0F - 2, 0F + 9.5F, -4F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); convertToChild(rightleg, Shape2); Shape3 = new ModelRenderer(this, 0, 16); Shape3.addBox(0F, -1F, 0F, 4, 2, 4); Shape3.setRotationPoint(-4F + 2, 0F + 9.5F, -4F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0.2617994F, 0F, 0F); convertToChild(leftleg, Shape3); Shape4 = new ModelRenderer(this, 0, 22); Shape4.addBox(0F, -1F, 0F, 4, 2, 4); Shape4.setRotationPoint(0F - 2, 0F + 9.5F, -4F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, 0.2617994F, 0F, 0F); convertToChild(rightleg, Shape4); } /*public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); }*/ private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { EntityPlayer player = (EntityPlayer)entity; if(player.isSneaking()) { this.isSneak = true; } else { this.isSneak = false; } super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.leftleg.rotationPointX = this.bipedLeftLeg.rotationPointX; this.leftleg.rotationPointY = this.bipedLeftLeg.rotationPointY - 1.5F; this.leftleg.rotationPointZ = this.bipedLeftLeg.rotationPointZ; this.leftleg.rotateAngleX = this.bipedLeftLeg.rotateAngleX; this.leftleg.rotateAngleY = this.bipedLeftLeg.rotateAngleY; this.leftleg.rotateAngleZ = this.bipedLeftLeg.rotateAngleZ; this.rightleg.rotationPointX = this.bipedRightLeg.rotationPointX; this.rightleg.rotationPointY = this.bipedRightLeg.rotationPointY - 1.5F; this.rightleg.rotationPointZ = this.bipedRightLeg.rotationPointZ; this.rightleg.rotateAngleX = this.bipedRightLeg.rotateAngleX; this.rightleg.rotateAngleY = this.bipedRightLeg.rotateAngleY; this.rightleg.rotateAngleZ = this.bipedRightLeg.rotateAngleZ; if(this.isSneak) { this.leftleg.rotationPointZ -= 0.5F; this.rightleg.rotationPointZ -= 0.5F; this.leftleg.rotationPointY += 0.5F; this.rightleg.rotationPointY += 0.5F; } } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); GL11.glPushMatrix(); GL11.glScalef(1.125F, 1.125F, 1.125F); //this.leftleg.addChild(Shape1); //this.leftleg.addChild(Shape3); this.leftleg.render(par7); //this.rightleg.addChild(Shape2); //this.rightleg.addChild(Shape4); this.rightleg.render(par7); GL11.glPopMatrix(); } protected void convertToChild(ModelRenderer parParent, ModelRenderer parChild) { // move child rotation point to be relative to parent parChild.rotationPointX -= parParent.rotationPointX; parChild.rotationPointY -= parParent.rotationPointY; parChild.rotationPointZ -= parParent.rotationPointZ; // make rotations relative to parent parChild.rotateAngleX -= parParent.rotateAngleX; parChild.rotateAngleY -= parParent.rotateAngleY; parChild.rotateAngleZ -= parParent.rotateAngleZ; // create relationship parParent.addChild(parChild); } }