// Date: 25.12.2015 00:20:25 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; public class ModelT45Helmet extends ModelBiped { //fields ModelRenderer helmet; ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; public ModelT45Helmet() { textureWidth = 64; textureHeight = 32; helmet = new ModelRenderer(this, 0, 0); Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 8, 8, 8); Shape1.setRotationPoint(-4F, 0F - 8 + 0.0625F / 2, -4F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); convertToChild(helmet, Shape1); Shape2 = new ModelRenderer(this, 32, 0); Shape2.addBox(0F, 0F, 0F, 2, 2, 1); Shape2.setRotationPoint(1F, 1F - 8 + 0.0625F / 2 + 1, -5F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); convertToChild(helmet, Shape2); Shape3 = new ModelRenderer(this, 40, 6); Shape3.addBox(0F, 0F, 0F, 1, 1, 4); Shape3.setRotationPoint(-5F, 1F - 8 + 0.0625F / 2, -5.466667F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); convertToChild(helmet, Shape3); Shape4 = new ModelRenderer(this, 40, 0); Shape4.addBox(0F, 0F, 0F, 4, 2, 2); Shape4.setRotationPoint(-2F, 5F - 8 + 0.0625F / 2, -4F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, -0.7853982F, 0F, 0F); convertToChild(helmet, Shape4); Shape5 = new ModelRenderer(this, 54, 0); Shape5.addBox(0F, 2F, 0F, 2, 1, 2); Shape5.setRotationPoint(-1F, 5F - 8 + 0.0625F / 2, -4F); Shape5.setTextureSize(64, 32); Shape5.mirror = true; setRotation(Shape5, -0.7853982F, 0F, 0F); convertToChild(helmet, Shape5); Shape6 = new ModelRenderer(this, 0, 16); Shape6.addBox(0F, 0F, 0F, 10, 1, 9); Shape6.setRotationPoint(-5F, 6F - 8 + 0.0625F / 2, -4.5F); Shape6.setTextureSize(64, 32); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); convertToChild(helmet, Shape6); Shape7 = new ModelRenderer(this, 32, 7); Shape7.addBox(0F, 0F, 0F, 1, 1, 1); Shape7.setRotationPoint(-1.5F, 5F - 8 + 0.0625F / 2, -4.5F); Shape7.setTextureSize(64, 32); Shape7.mirror = true; setRotation(Shape7, -0.7853982F, 0F, 0F); convertToChild(helmet, Shape7); Shape8 = new ModelRenderer(this, 32, 5); Shape8.addBox(0F, 0F, 0F, 1, 1, 1); Shape8.setRotationPoint(0.5F, 5F - 8 + 0.0625F / 2, -4.5F); Shape8.setTextureSize(64, 32); Shape8.mirror = true; setRotation(Shape8, -0.7853982F, 0F, 0F); convertToChild(helmet, Shape8); } /*public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); Shape7.render(f5); Shape8.render(f5); }*/ private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { EntityPlayer player = (EntityPlayer)entity; if(player.isSneaking()) { this.isSneak = true; } else { this.isSneak = false; } super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.helmet.rotationPointX = this.bipedHead.rotationPointX; this.helmet.rotationPointY = this.bipedHead.rotationPointY; this.helmet.rotateAngleY = this.bipedHead.rotateAngleY; this.helmet.rotateAngleX = this.bipedHead.rotateAngleX; } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); GL11.glPushMatrix(); GL11.glScalef(1.125F, 1.125F, 1.125F); GL11.glScalef(1.0625F, 1.0625F, 1.0625F); this.helmet.render(par7); GL11.glPopMatrix(); } protected void convertToChild(ModelRenderer parParent, ModelRenderer parChild) { // move child rotation point to be relative to parent parChild.rotationPointX -= parParent.rotationPointX; parChild.rotationPointY -= parParent.rotationPointY; parChild.rotationPointZ -= parParent.rotationPointZ; // make rotations relative to parent parChild.rotateAngleX -= parParent.rotateAngleX; parChild.rotateAngleY -= parParent.rotateAngleY; parChild.rotateAngleZ -= parParent.rotateAngleZ; // create relationship parParent.addChild(parChild); } }