## Added * Telex * A basic message system using redstone over radio * Allows messages to be sent at a rate of 20 characters per second * Features things like text formatting, printing and the terminal bell * Ground water pumps * Come in steam-powered and electric variants * Faster than their infinite barrel counterpart * Need to be placed below Y:70 and on solid ground to work * Compatible floor blocks include all dirt variants and sand, the pump will not work when placed on pure rock * Schrabidate capacitor * Can store 50GHE * Express conveyor belts * Work like regular single-lane conveyor belts but 3x faster * Industrial smokestack * An even larger smokestack, matching the size of the coker unit * Reduced pollution by 90%, as opposed to the brick smokestack's 75% * Power gauge * Like the flow gauge pipe for cable networks * Shows the total amount of power being transferred within the connected network * Trenchmaster armor * A new unique set of armor that is currently unobtainable * Has new traits like faster reloads, a 33% chance of not using up ammo and step-assist ## Changed * Updated russian localization * The UAC pistol's UV now looks prettier * The UAC pistol now fires a burst on right click * CCGTs can no longer have smoke removed from them, on the count of there not being enough connections anyway. The pollution rate is now equivalent to three small furnaces * The DFC receiver is now crafted with a block of DNT instead of sellafite corium, on the count of sellafite corium being near impossible to get * Fireclay now has a third recipe, being craftable from clay, limestone and sand * A whole clay block can now be combination smelted into a block of bricks * The pipe clanking sound is now also used when placing regular pipes as opposed to only when pre-defined pipe items are used * Josh now has a burst fire mode using RMB * The smokestack's recipe has changed, now requiring a steel grate for catching ashes * Simplified the decorated cobalt tool recipes, they now only require one cobalt tool and one hot bar of meteorite in an anvil * Changed the starmetal tool recipes * Cobalt armor is now crafted with steel armor and cobalt billets, making the armor substantially cheaper * Sightly increased protection levels for the security armor and cobalt gear * Cobalt, decorated cobalt and starmetal gear is now a lot more enchantable * The ashpit now has a NEI handler, showing roughly how ash types are made * Smokestacks now capture fly ash and are now compatible with ashpits * Industrial smokestacks can also capture fine soot * Reduced strings required for making coal filters, filters are now also available in tier 2 anvils * Fireboxes and heating ovens can now be disassembled in tier 2 anvils, yielding most of the resources used for making them * Signal beacons now only spawn half as often ## Fixed * Fixed the bomber not spawning if the chunkloading radios is too small * Fixed a couple spelling mistakes like BFB fuel being called ZFB and the broken ZIRNOX * Potentially fixed a compat issue where galacticraft moon soil isn't shreddable into NTM moon turf * Hopefully fixed the disappearing fluid bug once and for all * Fixed lag caused by the radiation system needlessly loading chunks * Fixed secret folders giving volatile templates instead of persistent ones * Fixed the ore dict registry happening in a later loading phase instead of PreInit which should fix some compatibility issues * Hopefully fixed issue where the tom impact effects will last even when switching worlds * Fixed logspam caused by custom machine crafting handler * Fixed issue with the assemblers and chemplants where recipes with larger input requirements would break the input funnel * Fixed crash caused by reloading when the ammo item is in the last slot * Power and fluid networks will no longer transfer amounts less or equal than 0, preventing negative values and removing unnecessary operations where nothing would happen anyways * Fixed bug where damage sources that bypass iframes would deal significantly more damage if the victim has taken a lot of damage prior * Fixed duplicate balefire shell existing, the one that was usable was not the one that was craftable