package com.hbm.render.model; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.loader.ModelRendererObj; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; public class ModelBackTesla extends ModelArmorBase { public ModelBackTesla() { super(1); body = new ModelRendererObj(ResourceManager.armor_mod_tesla); } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); GL11.glPushMatrix(); GL11.glShadeModel(GL11.GL_SMOOTH); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.mod_tesla); body.render(par7); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }