package com.hbm.blocks.bomb; import com.hbm.blocks.machine.BlockMachineBase; import com.hbm.tileentity.bomb.TileEntityNukeBalefire; import net.minecraft.block.material.Material; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class NukeBalefire extends BlockMachineBase { protected NukeBalefire(Material mat, int guiID) { super(mat, guiID); } @Override public TileEntity createNewTileEntity(World world, int meta) { return new TileEntityNukeBalefire(); } }