package com.hbm.tileentity.network; import com.hbm.blocks.network.CraneInserter; import com.hbm.inventory.container.ContainerCraneInserter; import com.hbm.inventory.gui.GUICraneInserter; import com.hbm.tileentity.IGUIProvider; import com.hbm.util.InventoryUtil; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.gui.GuiScreen; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class TileEntityCraneInserter extends TileEntityCraneBase implements IGUIProvider { public static final int[] access = new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 }; public TileEntityCraneInserter() { super(21); } @Override public String getName() { return "container.craneInserter"; } @Override public void updateEntity() { super.updateEntity(); if(!worldObj.isRemote) { ForgeDirection outputSide = getOutputSide(); TileEntity te = worldObj.getTileEntity(xCoord + outputSide.offsetX, yCoord + outputSide.offsetY, zCoord + outputSide.offsetZ); int[] access = null; if(te instanceof ISidedInventory) { ISidedInventory sided = (ISidedInventory) te; //access = sided.getAccessibleSlotsFromSide(dir.ordinal()); access = InventoryUtil.masquerade(sided, outputSide.getOpposite().ordinal()); } if(te instanceof IInventory) { for(int i = 0; i < slots.length; i++) { ItemStack stack = slots[i]; if(stack != null) { ItemStack ret = CraneInserter.addToInventory((IInventory) te, access, stack.copy(), outputSide.getOpposite().ordinal()); if(ret == null || ret.stackSize != stack.stackSize) { slots[i] = ret; this.markDirty(); return; } } } //if the previous operation fails, repeat but use single items instead of the whole stack instead //this should fix cases where the inserter can't insert into something that has a stack size limitation for(int i = 0; i < slots.length; i++) { ItemStack stack = slots[i]; if(stack != null) { stack = stack.copy(); stack.stackSize = 1; ItemStack ret = CraneInserter.addToInventory((IInventory) te, access, stack.copy(), outputSide.getOpposite().ordinal()); if(ret == null || ret.stackSize != stack.stackSize) { this.decrStackSize(i, 1); this.markDirty(); return; } } } } } } @Override public int[] getAccessibleSlotsFromSide(int side) { return access; } @Override public boolean isItemValidForSlot(int i, ItemStack itemStack) { return true; } @Override public boolean canExtractItem(int i, ItemStack itemStack, int j) { return true; } @Override public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) { return new ContainerCraneInserter(player.inventory, this); } @Override @SideOnly(Side.CLIENT) public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) { return new GUICraneInserter(player.inventory, this); } }