// Date: 22.02.2018 20:57:37 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelStinger extends ModelBase { ModelRenderer B1; ModelRenderer B2; ModelRenderer B3; ModelRenderer E1; ModelRenderer E2; ModelRenderer E3; ModelRenderer F1; ModelRenderer F2; ModelRenderer F3; ModelRenderer D1; ModelRenderer D2; ModelRenderer D3; ModelRenderer F; ModelRenderer H1; ModelRenderer H2; ModelRenderer H3; ModelRenderer E4; public ModelStinger() { this.textureWidth = 128; this.textureHeight = 64; this.B1 = new ModelRenderer(this, 0, 0); this.B1.addBox(0F, 0F, 0F, 52, 4, 2); this.B1.setRotationPoint(-26F, 0F, -1F); this.B1.setTextureSize(128, 64); this.B1.mirror = true; setRotation(this.B1, 0F, 0F, 0F); this.B2 = new ModelRenderer(this, 0, 6); this.B2.addBox(0F, 0F, 0F, 52, 2, 4); this.B2.setRotationPoint(-26F, 1F, -2F); this.B2.setTextureSize(128, 64); this.B2.mirror = true; setRotation(this.B2, 0F, 0F, 0F); this.B3 = new ModelRenderer(this, 0, 12); this.B3.addBox(0F, 0F, 0F, 52, 3, 3); this.B3.setRotationPoint(-26F, 0.5F, -1.5F); this.B3.setTextureSize(128, 64); this.B3.mirror = true; setRotation(this.B3, 0F, 0F, 0F); this.E1 = new ModelRenderer(this, 0, 18); this.E1.addBox(0F, 0F, 0F, 2, 6, 3); this.E1.setRotationPoint(26F, -1F, -1.5F); this.E1.setTextureSize(128, 64); this.E1.mirror = true; setRotation(this.E1, 0F, 0F, 0F); this.E2 = new ModelRenderer(this, 10, 18); this.E2.addBox(0F, 0F, 0F, 2, 3, 6); this.E2.setRotationPoint(26F, 0.5F, -3F); this.E2.setTextureSize(128, 64); this.E2.mirror = true; setRotation(this.E2, 0F, 0F, 0F); this.E3 = new ModelRenderer(this, 26, 18); this.E3.addBox(0F, 0F, 0F, 2, 5, 5); this.E3.setRotationPoint(26F, -0.5F, -2.5F); this.E3.setTextureSize(128, 64); this.E3.mirror = true; setRotation(this.E3, 0F, 0F, 0F); this.F1 = new ModelRenderer(this, 0, 27); this.F1.addBox(0F, 0F, 0F, 4, 5, 5); this.F1.setRotationPoint(-30F, -0.5F, -2.5F); this.F1.setTextureSize(128, 64); this.F1.mirror = true; setRotation(this.F1, 0F, 0F, 0F); this.F2 = new ModelRenderer(this, 0, 37); this.F2.addBox(0F, 0F, 0F, 4, 6, 3); this.F2.setRotationPoint(-30F, -1F, -1.5F); this.F2.setTextureSize(128, 64); this.F2.mirror = true; setRotation(this.F2, 0F, 0F, 0F); this.F3 = new ModelRenderer(this, 14, 37); this.F3.addBox(0F, 0F, 0F, 4, 3, 6); this.F3.setRotationPoint(-30F, 0.5F, -3F); this.F3.setTextureSize(128, 64); this.F3.mirror = true; setRotation(this.F3, 0F, 0F, 0F); this.D1 = new ModelRenderer(this, 0, 46); this.D1.addBox(0F, 0F, 0F, 16, 8, 3); this.D1.setRotationPoint(-25F, 4F, -1F); this.D1.setTextureSize(128, 64); this.D1.mirror = true; setRotation(this.D1, 0F, 0F, 0F); this.D2 = new ModelRenderer(this, 38, 46); this.D2.addBox(0F, 0F, 0F, 12, 8, 1); this.D2.setRotationPoint(-21F, 4F, -2F); this.D2.setTextureSize(128, 64); this.D2.mirror = true; setRotation(this.D2, 0F, 0F, 0F); this.D3 = new ModelRenderer(this, 34, 38); this.D3.addBox(0F, 0F, 0F, 16, 6, 2); this.D3.setRotationPoint(-21F, 0.5F, -4F); this.D3.setTextureSize(128, 64); this.D3.mirror = true; setRotation(this.D3, 0F, 0F, 0F); this.F = new ModelRenderer(this, 40, 18); this.F.addBox(0F, 0F, 0F, 12, 8, 5); this.F.setRotationPoint(-25F, -8F, -2.5F); this.F.setTextureSize(128, 64); this.F.mirror = true; setRotation(this.F, 0F, 0F, 0F); this.H1 = new ModelRenderer(this, 18, 27); this.H1.addBox(0F, 0F, 0F, 2, 7, 1); this.H1.setRotationPoint(-4F, 4F, -0.5F); this.H1.setTextureSize(128, 64); this.H1.mirror = true; //setRotation(H1, 0F, 0F, -0.2617994F); setRotation(this.H1, 0F, 0F, 0F); this.H2 = new ModelRenderer(this, 24, 31); this.H2.addBox(0F, 0F, 0F, 8, 1, 2); this.H2.setRotationPoint(-9F, 4F, -1F); this.H2.setTextureSize(128, 64); this.H2.mirror = true; setRotation(this.H2, 0F, 0F, 0F); this.H3 = new ModelRenderer(this, 44, 31); this.H3.addBox(0F, 0F, 0F, 2, 3, 2); this.H3.setRotationPoint(-12F, 12F, -1F); this.H3.setTextureSize(128, 64); this.H3.mirror = true; setRotation(this.H3, 0F, 0F, 0F); this.E4 = new ModelRenderer(this, 38, 55); this.E4.addBox(0F, 0F, 0F, 8, 6, 2); this.E4.setRotationPoint(16F, -1F, -4F); this.E4.setTextureSize(128, 64); this.E4.mirror = true; setRotation(this.E4, 0F, 0F, 0F); } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.B1.render(scaleFactor); this.B2.render(scaleFactor); this.B3.render(scaleFactor); this.E1.render(scaleFactor); this.E2.render(scaleFactor); this.E3.render(scaleFactor); this.F1.render(scaleFactor); this.F2.render(scaleFactor); this.F3.render(scaleFactor); this.D1.render(scaleFactor); this.D2.render(scaleFactor); this.D3.render(scaleFactor); GL11.glDisable(GL11.GL_CULL_FACE); this.F.render(scaleFactor); GL11.glEnable(GL11.GL_CULL_FACE); this.H1.render(scaleFactor); this.H2.render(scaleFactor); this.H3.render(scaleFactor); this.E4.render(scaleFactor); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }