// Date: 25.12.2015 00:41:13 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import com.hbm.interfaces.IHoldableWeapon; import com.hbm.items.weapon.sedna.ItemGunBaseNT; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.monster.EntitySkeleton; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumAction; import net.minecraft.item.ItemStack; public class ModelT45Chest extends ModelBiped { ModelRenderer chest; ModelRenderer leftarm; ModelRenderer rightarm; ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; ModelRenderer Shape9; ModelRenderer Shape10; ModelRenderer Shape11; ModelRenderer Shape12; ModelRenderer Shape13; ModelRenderer Shape14; ModelRenderer Shape15; ModelRenderer Shape16; ModelRenderer Shape17; ModelRenderer Shape18; ModelRenderer Shape19; public ModelT45Chest() { this.textureWidth = 128; this.textureHeight = 64; this.chest = new ModelRenderer(this, 0, 0); this.leftarm = new ModelRenderer(this, 0, 0); this.rightarm = new ModelRenderer(this, 0, 0); this.Shape1 = new ModelRenderer(this, 0, 0); this.Shape1.addBox(0F, 0F, 0F, 8, 12, 4); this.Shape1.setRotationPoint(-4F, 0F - 0.0625F / 2, -2F); this.Shape1.setTextureSize(128, 64); this.Shape1.mirror = true; setRotation(this.Shape1, 0F, 0F, 0F); convertToChild(this.chest, this.Shape1); this.Shape2 = new ModelRenderer(this, 0, 16); this.Shape2.addBox(0F, 0F, 0F, 7, 5, 2); this.Shape2.setRotationPoint(-3.5F, 2F - 0.0625F / 2, -3.5F); this.Shape2.setTextureSize(128, 64); this.Shape2.mirror = true; setRotation(this.Shape2, 0F, 0F, 0F); convertToChild(this.chest, this.Shape2); this.Shape3 = new ModelRenderer(this, 0, 23); this.Shape3.addBox(0F, 0F, 0F, 1, 1, 1); this.Shape3.setRotationPoint(-2.5F, 7F - 0.0625F / 2, -3F); this.Shape3.setTextureSize(128, 64); this.Shape3.mirror = true; setRotation(this.Shape3, 0F, 0F, 0F); convertToChild(this.chest, this.Shape3); this.Shape4 = new ModelRenderer(this, 0, 25); this.Shape4.addBox(0F, 0F, 0F, 1, 1, 1); this.Shape4.setRotationPoint(1.5F, 7F - 0.0625F / 2, -3F); this.Shape4.setTextureSize(128, 64); this.Shape4.mirror = true; setRotation(this.Shape4, 0F, 0F, 0F); convertToChild(this.chest, this.Shape4); this.Shape5 = new ModelRenderer(this, 0, 28); this.Shape5.addBox(0F, -2F, 0F, 7, 2, 2); this.Shape5.setRotationPoint(-3.5F, 2F - 0.0625F / 2, -3.5F); this.Shape5.setTextureSize(128, 64); this.Shape5.mirror = true; setRotation(this.Shape5, -0.6108652F, 0F, 0F); convertToChild(this.chest, this.Shape5); this.Shape6 = new ModelRenderer(this, 48, 0); this.Shape6.addBox(0F, 0F, 0F, 4, 12, 4); this.Shape6.setRotationPoint(4F - 6 + 0.25F, 0F - 3, -2F); this.Shape6.setTextureSize(128, 64); this.Shape6.mirror = true; setRotation(this.Shape6, 0F, 0F, 0F); convertToChild(this.leftarm, this.Shape6); this.Shape7 = new ModelRenderer(this, 32, 0); this.Shape7.addBox(0F, 0F, 0F, 4, 12, 4); this.Shape7.setRotationPoint(-8F + 6 - 0.25F, 0F - 3, -2F); this.Shape7.setTextureSize(128, 64); this.Shape7.mirror = true; setRotation(this.Shape7, 0F, 0F, 0F); convertToChild(this.rightarm, this.Shape7); this.Shape8 = new ModelRenderer(this, 32, 16); this.Shape8.addBox(0F, 0F, 0F, 5, 6, 6); this.Shape8.setRotationPoint(4F - 6 + 0.25F, 4F - 3, -3F); this.Shape8.setTextureSize(128, 64); this.Shape8.mirror = true; setRotation(this.Shape8, 0F, 0F, 0F); convertToChild(this.leftarm, this.Shape8); this.Shape9 = new ModelRenderer(this, 0, 34); this.Shape9.addBox(0F, 0F, 0F, 5, 6, 6); this.Shape9.setRotationPoint(-9F + 6 - 0.25F, 4F - 3, -3F); this.Shape9.setTextureSize(128, 64); this.Shape9.mirror = true; setRotation(this.Shape9, 0F, 0F, 0F); convertToChild(this.rightarm, this.Shape9); this.Shape10 = new ModelRenderer(this, 32, 30); this.Shape10.addBox(0F, 0F, 0F, 2, 6, 2); this.Shape10.setRotationPoint(1F, 4F - 0.0625F / 2, 2F); this.Shape10.setTextureSize(128, 64); this.Shape10.mirror = true; setRotation(this.Shape10, 0F, 0F, 0F); convertToChild(this.chest, this.Shape10); this.Shape11 = new ModelRenderer(this, 42, 30); this.Shape11.addBox(0F, 0F, 0F, 2, 6, 2); this.Shape11.setRotationPoint(-3F, 4F - 0.0625F / 2, 2F); this.Shape11.setTextureSize(128, 64); this.Shape11.mirror = true; setRotation(this.Shape11, 0F, 0F, 0F); convertToChild(this.chest, this.Shape11); this.Shape12 = new ModelRenderer(this, 26, 9); this.Shape12.addBox(0F, 0F, 0F, 1, 6, 1); this.Shape12.setRotationPoint(1.5F, -2F - 0.0625F / 2, 2F); this.Shape12.setTextureSize(128, 64); this.Shape12.mirror = true; setRotation(this.Shape12, 0F, 0F, 0F); convertToChild(this.chest, this.Shape12); this.Shape13 = new ModelRenderer(this, 26, 0); this.Shape13.addBox(0F, 0F, 0F, 1, 6, 1); this.Shape13.setRotationPoint(-2.5F, -2F - 0.0625F / 2, 2F); this.Shape13.setTextureSize(128, 64); this.Shape13.mirror = true; setRotation(this.Shape13, 0F, 0F, 0F); convertToChild(this.chest, this.Shape13); this.Shape14 = new ModelRenderer(this, 20, 18); this.Shape14.addBox(0F, 0F, 0F, 2, 2, 1); this.Shape14.setRotationPoint(-1F, 1F - 0.0625F / 2, 2F); this.Shape14.setTextureSize(128, 64); this.Shape14.mirror = true; setRotation(this.Shape14, 0F, 0F, 0F); convertToChild(this.chest, this.Shape14); this.Shape15 = new ModelRenderer(this, 21, 23); this.Shape15.addBox(-1.5F, -1.5F, 0F, 3, 3, 1); this.Shape15.setRotationPoint(0F, 2F - 0.0625F / 2, 3F); this.Shape15.setTextureSize(128, 64); this.Shape15.mirror = true; setRotation(this.Shape15, 0F, 0F, 0.7853982F); convertToChild(this.chest, this.Shape15); this.Shape16 = new ModelRenderer(this, 0, 48); this.Shape16.addBox(0F, -1F, 0F, 3, 1, 4); this.Shape16.setRotationPoint(-8F + 6 - 0.25F, 12F - 3, -2F); this.Shape16.setTextureSize(128, 64); this.Shape16.mirror = true; setRotation(this.Shape16, 0F, 0F, 0.5235988F); convertToChild(this.rightarm, this.Shape16); this.Shape17 = new ModelRenderer(this, 0, 55); this.Shape17.addBox(-3F, -1F, 0F, 3, 1, 4); this.Shape17.setRotationPoint(8F - 6 + 0.25F, 12F - 3, -2F); this.Shape17.setTextureSize(128, 64); this.Shape17.mirror = true; setRotation(this.Shape17, 0F, 0F, -0.5235988F); convertToChild(this.leftarm, this.Shape17); this.Shape18 = new ModelRenderer(this, 90, 0); this.Shape18.addBox(0F, -3F, 0F, 5, 3, 6); this.Shape18.setRotationPoint(4F - 6 + 0.25F, 0F - 3, -3F); this.Shape18.setTextureSize(128, 64); this.Shape18.mirror = true; setRotation(this.Shape18, 0F, 0F, 0.2617994F); convertToChild(this.leftarm, this.Shape18); this.Shape19 = new ModelRenderer(this, 66, 0); this.Shape19.addBox(-5F, -3F, 0F, 5, 3, 6); this.Shape19.setRotationPoint(-4F + 6 - 0.25F, 0F - 3, -3F); this.Shape19.setTextureSize(128, 64); this.Shape19.mirror = true; setRotation(this.Shape19, 0F, 0F, -0.2617994F); convertToChild(this.rightarm, this.Shape19); } @Override public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entity) { if(entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) entity; ItemStack itemstack = player.inventory.getCurrentItem(); this.heldItemRight = itemstack != null ? 1 : 0; if(itemstack != null && player.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if(enumaction == EnumAction.block) { this.heldItemRight = 3; } else if(enumaction == EnumAction.bow) { this.aimedBow = true; } } if(itemstack != null && player.getHeldItem().getItem() instanceof IHoldableWeapon) this.aimedBow = true; if(itemstack != null && player.getHeldItem().getItem() instanceof ItemGunBaseNT) this.aimedBow = true; } this.isSneak = entity.isSneaking(); this.isRiding = entity.isRiding(); super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); this.chest.rotationPointX = this.bipedBody.rotationPointX; this.chest.rotationPointY = this.bipedBody.rotationPointY; this.chest.rotationPointZ = this.bipedBody.rotationPointZ; this.chest.rotateAngleX = this.bipedBody.rotateAngleX; this.chest.rotateAngleY = this.bipedBody.rotateAngleY; this.chest.rotateAngleZ = this.bipedBody.rotateAngleZ; this.leftarm.rotationPointX = this.bipedLeftArm.rotationPointX; this.leftarm.rotationPointY = this.bipedLeftArm.rotationPointY; this.leftarm.rotationPointZ = this.bipedLeftArm.rotationPointZ; this.leftarm.rotateAngleX = this.bipedLeftArm.rotateAngleX; this.leftarm.rotateAngleY = this.bipedLeftArm.rotateAngleY; this.leftarm.rotateAngleZ = this.bipedLeftArm.rotateAngleZ; this.rightarm.rotationPointX = this.bipedRightArm.rotationPointX; this.rightarm.rotationPointY = this.bipedRightArm.rotationPointY; this.rightarm.rotationPointZ = this.bipedRightArm.rotationPointZ; this.rightarm.rotateAngleX = this.bipedRightArm.rotateAngleX; this.rightarm.rotateAngleY = this.bipedRightArm.rotateAngleY; this.rightarm.rotateAngleZ = this.bipedRightArm.rotateAngleZ; if(entity instanceof EntityZombie || entity instanceof EntitySkeleton) { this.leftarm.rotateAngleX -= (float) (90 * Math.PI / 180D); this.rightarm.rotateAngleX -= (float) (90 * Math.PI / 180D); } } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); GL11.glPushMatrix(); GL11.glScalef(1.125F, 1.125F, 1.125F); this.chest.render(scaleFactor); this.aimedBow = false; GL11.glPopMatrix(); this.renderLeft(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor); this.renderRight(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor); } public void renderLeft(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); GL11.glPushMatrix(); GL11.glScalef(1.125F, 1.125F, 1.125F); this.leftarm.render(scaleFactor); this.aimedBow = false; GL11.glPopMatrix(); } public void renderRight(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); GL11.glPushMatrix(); GL11.glScalef(1.125F, 1.125F, 1.125F); this.rightarm.render(scaleFactor); this.aimedBow = false; GL11.glPopMatrix(); } // Jabelar, you saved my time! I was about to redo all this crap if you can // simply use this method!! protected static void convertToChild(ModelRenderer parent, ModelRenderer child) { // move child rotation point to be relative to parent child.rotationPointX -= parent.rotationPointX; child.rotationPointY -= parent.rotationPointY; child.rotationPointZ -= parent.rotationPointZ; // make rotations relative to parent child.rotateAngleX -= parent.rotateAngleX; child.rotateAngleY -= parent.rotateAngleY; child.rotateAngleZ -= parent.rotateAngleZ; // create relationship parent.addChild(child); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }