## Changed * Updated chinese localization * Tweaked super shotgun animations, added config for changing the animation style * The benelli now has reloading animations and the drum mag as advertised * Tom will now explode close to bedrock even when not hitting a block * The assembler recipe config now uses the same system as all other recipe configs, the file has moved into the `hbmRecipes` folder * Old files are still compatible if moved to the new folder, since the base structure of the recipe file is the same * Recipes should work as expected with the `/ntmreload` command * Recipes now have an optional list for specifying which template folder they are made in * Electrolyzing heavy water now has the same yields as regular water, I don't remember why this incsonsistency existed and there was probably a reason for it but I don't care * Electrolyzing fluids now only takes 20 ticks instead of 60 * Batch sizes for water and heavy water have been doubled, effectively increasing throughout 6x * The throughput for electrolysis on chemical plants has been halved (but heavy water still has the output buff, effectively remaining unchanged) ## Fixed * Fixed the structure toggle on the world creation screen not working correctly on most world types * Fixed antiknock having a broken sprite and localization