package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineSatLink; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.common.util.ForgeDirection; public class RenderSatLink extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); TileEntityMachineSatLink link = (TileEntityMachineSatLink) tile; ForgeDirection dir = ForgeDirection.getOrientation(tile.getBlockMetadata() - 10); ForgeDirection rot = dir.getRotation(ForgeDirection.DOWN); GL11.glTranslated((dir.offsetX + rot.offsetX) * 0.5, 0, (dir.offsetZ + rot.offsetZ) * 0.5); float r = link.prevRot + (link.rot - link.prevRot) * interp; float l = link.prevLift + (link.lift - link.prevLift) * interp; GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.satlink_tex); ResourceManager.satlink.renderPart("Base"); GL11.glRotated(r, 0, 1, 0); ResourceManager.satlink.renderPart("Rotor"); GL11.glTranslated(0, 7.375, 0); GL11.glRotated(l, 0, 0, 1); GL11.glTranslated(0, -7.375, 0); ResourceManager.satlink.renderPart("Dish"); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_satlink); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -5, 0); GL11.glScaled(3.5, 3.5, 3.5); } public void renderCommonWithStack(ItemStack item) { GL11.glScaled(0.5, 0.5, 0.5); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.satlink_tex); ResourceManager.satlink.renderPart("Base"); GL11.glRotated(15, 0, 1, 0); ResourceManager.satlink.renderPart("Rotor"); GL11.glTranslated(0, 7.375, 0); GL11.glRotated(-45, 0, 0, 1); GL11.glTranslated(0, -7.375, 0); ResourceManager.satlink.renderPart("Dish"); GL11.glShadeModel(GL11.GL_FLAT); }}; } }