## Changed * Nerfed AP and DU round damage multiplier * Effective damage is still much higher than on gunmetal ammo due to the armor piercing effect * Increased flamethrower turret detection range from 32 to 48 blocks * Flamethrower turrets now use the green fire effect when using balefire fuel * Flamethrower turret projectile damage is now capped to 20 * Balefire fuel should no longer instantly vaporize bosses ## Fixed * Fixed a potential crash caused by cargo dropships landing on cargo docks with no satellite chip installed * Fixed potential crash related to hazard handling for dropped items * Fixed errors thrown when loading in old system bullet entities * Fixed dupe regarding breaking transport drones * Fixed 12 gauge flechette DT negation not being the intended value