package com.hbm.render.entity.effect; import java.util.Random; import org.lwjgl.opengl.GL11; import com.hbm.entity.effect.EntityRagingVortex; import com.hbm.entity.effect.EntityVortex; import com.hbm.lib.RefStrings; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Vec3; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class RenderBlackHole extends Render { protected static final ResourceLocation objTesterModelRL = new ResourceLocation(RefStrings.MODID, "models/Sphere.obj"); protected IModelCustom blastModel; protected ResourceLocation hole = new ResourceLocation(RefStrings.MODID, "textures/models/BlackHole.png"); protected ResourceLocation swirl = new ResourceLocation(RefStrings.MODID, "textures/entity/bhole.png"); protected ResourceLocation disc = new ResourceLocation(RefStrings.MODID, "textures/entity/bholeDisc.png"); public RenderBlackHole() { blastModel = AdvancedModelLoader.loadModel(objTesterModelRL); } @Override public void doRender(Entity entity, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float interp) { GL11.glPushMatrix(); GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); float size = entity.getDataWatcher().getWatchableObjectFloat(16); GL11.glScalef(size, size, size); bindTexture(hole); blastModel.renderAll(); if(entity instanceof EntityVortex) { renderSwirl(entity, interp); } else if(entity instanceof EntityRagingVortex) { renderSwirl(entity, interp); renderJets(entity, interp); } else { renderDisc(entity, interp); renderJets(entity, interp); } GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } protected ResourceLocation discTex() { return this.disc; } protected void renderDisc(Entity entity, float interp) { float glow = 0.75F; bindTexture(discTex()); GL11.glPushMatrix(); GL11.glRotatef(entity.getEntityId() % 90 - 45, 1, 0, 0); GL11.glRotatef(entity.getEntityId() % 360, 0, 1, 0); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glDepthMask(false); GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.0F); OpenGlHelper.glBlendFunc(770, 771, 1, 0); Tessellator tess = Tessellator.instance; int count = 16; Vec3 vec = Vec3.createVectorHelper(1, 0, 0); for(int k = 0; k < steps(); k++) { GL11.glPushMatrix(); GL11.glRotatef((entity.ticksExisted + interp % 360) * -((float)Math.pow(k + 1, 1.25)), 0, 1, 0); OpenGlHelper.glBlendFunc(770, 771, 1, 0); double s = 3 - k * 0.175D; for(int j = 0; j < 2; j++) { tess.startDrawingQuads(); for(int i = 0; i < count; i++) { if(j == 0) this.setColorFromIteration(tess, k, 1F); else tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow); tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25); this.setColorFromIteration(tess, k, 0F); tess.addVertexWithUV(vec.xCoord * s * 2, 0, vec.zCoord * s * 2, 0.5 + vec.xCoord * 0.5, 0.5 + vec.zCoord * 0.5); vec.rotateAroundY((float)(Math.PI * 2 / count)); this.setColorFromIteration(tess, k, 0F); tess.addVertexWithUV(vec.xCoord * s * 2, 0, vec.zCoord * s * 2, 0.5 + vec.xCoord * 0.5, 0.5 + vec.zCoord * 0.5); if(j == 0) this.setColorFromIteration(tess, k, 1F); else tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow); tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25); } tess.draw(); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); } GL11.glPopMatrix(); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glDisable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glPopMatrix(); } protected int steps() { return 15; } protected void setColorFromIteration(Tessellator tess, int iteration, float alpha) { if(iteration < 5) { float g = 0.125F + iteration * (1F / 10F); tess.setColorRGBA_F(1.0F, g, 0.0F, alpha); return; } if(iteration == 5) { tess.setColorRGBA_F(1.0F, 1.0F, 0.0F, alpha); return; } if(iteration > 5) { int i = iteration - 6; float r = 1.0F - i * (1F / 9F); float g = 1F - i * (1F / 9F); float b = i * (1F / 5F); tess.setColorRGBA_F(r, g, b, alpha); } } protected void renderSwirl(Entity entity, float interp) { float glow = 0.75F; if(entity instanceof EntityRagingVortex) glow = 0.25F; bindTexture(swirl); GL11.glPushMatrix(); GL11.glRotatef(entity.getEntityId() % 90 - 45, 1, 0, 0); GL11.glRotatef(entity.getEntityId() % 360, 0, 1, 0); GL11.glRotatef((entity.ticksExisted + interp % 360) * -5, 0, 1, 0); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glDepthMask(false); GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.0F); OpenGlHelper.glBlendFunc(770, 771, 1, 0); Vec3 vec = Vec3.createVectorHelper(1, 0, 0); Tessellator tess = Tessellator.instance; double s = 3; int count = 16; //swirl, inner part (solid) for(int j = 0; j < 2; j++) { tess.startDrawingQuads(); for(int i = 0; i < count; i++) { tess.setColorRGBA_F(0.0F, 0.0F, 0.0F, 1.0F); tess.addVertexWithUV(vec.xCoord * 0.9, 0, vec.zCoord * 0.9, 0.5 + vec.xCoord * 0.25 / s * 0.9, 0.5 + vec.zCoord * 0.25 / s * 0.9); if(j == 0) this.setColorFull(entity, tess); else tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow); tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25); vec.rotateAroundY((float)(Math.PI * 2 / count)); if(j == 0) this.setColorFull(entity, tess); else tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow); tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25); tess.setColorRGBA_F(0.0F, 0.0F, 0.0F, 1.0F); tess.addVertexWithUV(vec.xCoord * 0.9, 0, vec.zCoord * 0.9, 0.5 + vec.xCoord * 0.25 / s * 0.9, 0.5 + vec.zCoord * 0.25 / s * 0.9); } tess.draw(); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); } OpenGlHelper.glBlendFunc(770, 771, 1, 0); //swirl, outer part (fade) for(int j = 0; j < 2; j++) { tess.startDrawingQuads(); for(int i = 0; i < count; i++) { if(j == 0) this.setColorFull(entity, tess); else tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow); tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25); this.setColorNone(entity, tess); tess.addVertexWithUV(vec.xCoord * s * 2, 0, vec.zCoord * s * 2, 0.5 + vec.xCoord * 0.5, 0.5 + vec.zCoord * 0.5); vec.rotateAroundY((float)(Math.PI * 2 / count)); this.setColorNone(entity, tess); tess.addVertexWithUV(vec.xCoord * s * 2, 0, vec.zCoord * s * 2, 0.5 + vec.xCoord * 0.5, 0.5 + vec.zCoord * 0.5); if(j == 0) this.setColorFull(entity, tess); else tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow); tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25); } tess.draw(); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glDisable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glPopMatrix(); } protected void renderJets(Entity entity, float interp) { Tessellator tess = Tessellator.instance; GL11.glPushMatrix(); GL11.glRotatef(entity.getEntityId() % 90 - 45, 1, 0, 0); GL11.glRotatef(entity.getEntityId() % 360, 0, 1, 0); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glDepthMask(false); GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.0F); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_TEXTURE_2D); for(int j = -1; j <= 1; j += 2) { tess.startDrawing(GL11.GL_TRIANGLE_FAN); tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 0.35F); tess.addVertex(0, 0, 0); tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 0.0F); Vec3 jet = Vec3.createVectorHelper(0.5, 0, 0); for(int i = 0; i <= 12; i++) { tess.addVertex(jet.xCoord, 10 * j, jet.zCoord); jet.rotateAroundY((float)(Math.PI / 6 * -j)); } tess.draw(); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_FLAT); GL11.glDisable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glPopMatrix(); } protected void renderFlare(Entity entity) { GL11.glPushMatrix(); GL11.glScalef(0.2F, 0.2F, 0.2F); Tessellator tessellator = Tessellator.instance; RenderHelper.disableStandardItemLighting(); int j = 75; float f1 = (j + 2.0F) / 200.0F; float f2 = 0.0F; int count = 250; count = j; if(f1 > 0.8F) { f2 = (f1 - 0.8F) / 0.2F; } Random random = new Random(432L); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDepthMask(false); for(int i = 0; i < count; i++) { GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 90.0F, 0.0F, 0.0F, 1.0F); tessellator.startDrawing(6); float f3 = random.nextFloat() * 20.0F + 5.0F + f2 * 10.0F; float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F; setColorFull(entity, tessellator); tessellator.addVertex(0.0D, 0.0D, 0.0D); setColorNone(entity, tessellator); tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4); tessellator.addVertex(0.866D * f4, f3, -0.5F * f4); tessellator.addVertex(0.0D, f3, 1.0F * f4); tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4); tessellator.draw(); } GL11.glDepthMask(true); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); GL11.glShadeModel(GL11.GL_FLAT); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_ALPHA_TEST); RenderHelper.enableStandardItemLighting(); GL11.glPopMatrix(); } protected void setColorFull(Entity e, Tessellator tessellator) { if(e instanceof EntityVortex) tessellator.setColorRGBA_I(0x3898b3, (int) (255.0F * (1.0F))); else if(e instanceof EntityRagingVortex) tessellator.setColorRGBA_I(0xe8390d, (int) (255.0F * (1.0F))); else tessellator.setColorRGBA_I(0xFFB900, (int) (255.0F * (1.0F))); } protected void setColorNone(Entity e, Tessellator tessellator) { if(e instanceof EntityVortex) tessellator.setColorRGBA_I(0x3898b3, 0); else if(e instanceof EntityRagingVortex) tessellator.setColorRGBA_I(0xe8390d, 0); else tessellator.setColorRGBA_I(0xFFB900, 0); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return null; } }