package com.hbm.tileentity; import com.hbm.util.fauxpointtwelve.DirPos; import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.fluids.FluidTank; public abstract class TileEntityMachineBase extends TileEntityLoadedBase implements ISidedInventory { public ItemStack slots[]; private String customName; public TileEntityMachineBase(int slotCount) { slots = new ItemStack[slotCount]; } /** The "chunks is modified, pls don't forget to save me" effect of markDirty, minus the block updates */ public void markChanged() { this.worldObj.markTileEntityChunkModified(this.xCoord, this.yCoord, this.zCoord, this); } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public ItemStack getStackInSlotOnClosing(int i) { if(slots[i] != null) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { slots[i] = itemStack; if(itemStack != null && itemStack.stackSize > getInventoryStackLimit()) { itemStack.stackSize = getInventoryStackLimit(); } } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : getName(); } public abstract String getName(); @Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String name) { this.customName = name; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) { return false; } else { return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <= 128; } } @Override public void openInventory() {} @Override public void closeInventory() {} @Override public boolean isItemValidForSlot(int slot, ItemStack itemStack) { return false; } @Override public ItemStack decrStackSize(int slot, int amount) { if(slots[slot] != null) { if(slots[slot].stackSize <= amount) { ItemStack itemStack = slots[slot]; slots[slot] = null; return itemStack; } ItemStack itemStack1 = slots[slot].splitStack(amount); if(slots[slot].stackSize == 0) { slots[slot] = null; } return itemStack1; } else { return null; } } @Override public boolean canInsertItem(int slot, ItemStack itemStack, int side) { return this.isItemValidForSlot(slot, itemStack); } @Override public boolean canExtractItem(int slot, ItemStack itemStack, int side) { return false; } @Override public int[] getAccessibleSlotsFromSide(int side) { return new int[] { }; } public int getGaugeScaled(int i, FluidTank tank) { return tank.getFluidAmount() * i / tank.getCapacity(); } //abstracting this method forces child classes to implement it //so i don't have to remember the fucking method name //was it update? onUpdate? updateTile? did it have any args? //shit i don't know man @Override public abstract void updateEntity(); @Deprecated public void handleButtonPacket(int value, int meta) { } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("items", 10); for(int i = 0; i < list.tagCount(); i++) { NBTTagCompound nbt1 = list.getCompoundTagAt(i); byte b0 = nbt1.getByte("slot"); if(b0 >= 0 && b0 < slots.length) { slots[b0] = ItemStack.loadItemStackFromNBT(nbt1); } } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); NBTTagList list = new NBTTagList(); for(int i = 0; i < slots.length; i++) { if(slots[i] != null) { NBTTagCompound nbt1 = new NBTTagCompound(); nbt1.setByte("slot", (byte)i); slots[i].writeToNBT(nbt1); list.appendTag(nbt1); } } nbt.setTag("items", list); } public void updateRedstoneConnection(DirPos pos) { int x = pos.getX(); int y = pos.getY(); int z = pos.getZ(); ForgeDirection dir = pos.getDir(); Block block1 = worldObj.getBlock(x, y, z); block1.onNeighborChange(worldObj, x, y, z, xCoord, yCoord, zCoord); block1.onNeighborBlockChange(worldObj, x, y, z, this.getBlockType()); if(block1.isNormalCube(worldObj, x, y, z)) { x += dir.offsetX; y += dir.offsetY; z += dir.offsetZ; Block block2 = worldObj.getBlock(x, y, z); if(block2.getWeakChanges(worldObj, x, y, z)) { block2.onNeighborChange(worldObj, x, y, z, xCoord, yCoord, zCoord); block2.onNeighborBlockChange(worldObj, x, y, z, this.getBlockType()); } } } }