package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.anim.HbmAnimations; import com.hbm.render.item.ItemRenderBase; import net.minecraft.client.Minecraft; import net.minecraft.item.ItemStack; public class ItemRenderM2 extends ItemRenderBase { public ItemRenderM2() { } static final float scale1 = 0.35F, scale2 = 2.25F, scale3 = 0.25F, scale4 = 0.5F; @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case ENTITY: GL11.glTranslated(0, -0.25, 0); GL11.glRotatef(90, 0, 1, 0); GL11.glScalef(scale4, scale4, scale4); break; case EQUIPPED: GL11.glScalef(scale1, scale1, -scale1); GL11.glRotatef(-90, 0, 1, 0); GL11.glTranslatef(-0.4f, 0.5f, -5); GL11.glRotatef(30, 1, 0, 0); break; case EQUIPPED_FIRST_PERSON: GL11.glRotatef(-90, 0, 1, 0); if (Minecraft.getMinecraft().thePlayer.isSneaking()) { GL11.glTranslatef(-0.96f, -0.9f, -2); GL11.glRotatef(-5.6f, 0, 1, 1); /* vvv remove to restore original look vvv */ GL11.glRotatef(1.9F, 0, 0, 1); GL11.glTranslatef(0.06F, 0, 0); GL11.glRotatef(-0.2F, 0, 1, 0); GL11.glRotatef(1F, 1, 0, 0); GL11.glTranslatef(0, 1.15F, -1.75F); } else { GL11.glTranslatef(0, -1, -3); } GL11.glRotatef(25, 1, 0, 0); double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL"); GL11.glTranslated(0, 0, recoil[0] * 0.35); break; case INVENTORY: GL11.glScalef(scale2, scale2, scale2); GL11.glTranslated(2.75, 5, 0); GL11.glRotatef(90, 0, 1, 0); GL11.glRotatef(-45, 1, 0, 0); GL11.glRotatef(180, 0, 0, 1); break; default: break; } GL11.glShadeModel(GL11.GL_SMOOTH); Minecraft.getMinecraft().getTextureManager().bindTexture(ResourceManager.m2_tex); ResourceManager.m2.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } }