package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.anim.HbmAnimations; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderWeaponSauer implements IItemRenderer { public ItemRenderWeaponSauer() { } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.sauergun_tex); EntityPlayer player = Minecraft.getMinecraft().thePlayer; switch(type) { case EQUIPPED_FIRST_PERSON: double[] recoil = HbmAnimations.getRelevantTransformation("SAUER_RECOIL"); double[] tilt = HbmAnimations.getRelevantTransformation("SAUER_TILT"); double[] cock = HbmAnimations.getRelevantTransformation("SAUER_COCK"); double[] eject = HbmAnimations.getRelevantTransformation("SAUER_SHELL_EJECT"); double s0 = 0.5D; GL11.glScaled(s0, s0, s0); GL11.glTranslatef(0.0F, -0.5F, 0.0F); GL11.glRotatef(-100F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(20F, 1.0F, 0.0F, 0.0F); if(recoil != null) GL11.glTranslated(0, 0, recoil[0]); if(player.isSneaking()) { GL11.glRotatef(-3F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(2F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(3F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(-2.0F, 0.5F, 0.3F); } if(tilt != null) { GL11.glTranslated(0, -5, 0); GL11.glRotated(tilt[2] * -0.5, 1, 0, 0); GL11.glTranslated(0, 5, 0); GL11.glRotated(tilt[0], 0, 0, 1); GL11.glTranslated(0, 0, cock[0] * 2); ResourceManager.sauergun.renderPart("Lever"); GL11.glTranslated(0, 0, -cock[0] * 2); GL11.glTranslated(eject[2] * 10, -eject[2], 0); GL11.glRotated(eject[2] * 90, -1, 0, 0); ResourceManager.sauergun.renderPart("Shell"); GL11.glRotated(eject[2] * 90, 1, 0, 0); GL11.glTranslated(-eject[2] * 10, eject[2], 0); } else { ResourceManager.sauergun.renderPart("Lever"); } break; case EQUIPPED: double scale = 0.5D; GL11.glScaled(scale, scale, scale); GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-170, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-15F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(-1F, -0.3F, 0.0F); ResourceManager.sauergun.renderPart("Lever"); break; case ENTITY: double s1 = 0.25D; GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, 0.0F, 0.5F); GL11.glScaled(s1, s1, s1); ResourceManager.sauergun.renderPart("Lever"); break; case INVENTORY: GL11.glEnable(GL11.GL_LIGHTING); double s = 2.25D; GL11.glScaled(s, s, -s); GL11.glTranslatef(4.0F, 4.5F, 0.0F); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(45F, 1.0F, 0.0F, 0.0F); ResourceManager.sauergun.renderPart("Lever"); break; default: break; } ResourceManager.sauergun.renderPart("Gun"); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }