package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.tileentity.network.TileEntityConnector; import net.minecraft.tileentity.TileEntity; public class RenderConnector extends RenderPylonBase { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) { TileEntityConnector con = (TileEntityConnector) te; GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y + 0.5D, z + 0.5D); switch(te.getBlockMetadata()) { case 0: GL11.glRotated(180, 1, 0, 0); break; case 1: break; case 2: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(180, 0, 0, 1); break; case 3: GL11.glRotated(90, 1, 0, 0); break; case 4: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(90, 0, 0, 1); break; case 5: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(270, 0, 0, 1); break; } GL11.glTranslated(0, -0.5F, 0); bindTexture(ResourceManager.connector_tex); ResourceManager.connector.renderAll(); GL11.glPopMatrix(); GL11.glPushMatrix(); this.renderSingleLine(con, x, y, z); GL11.glPopMatrix(); } }