package com.hbm.inventory.container; import com.hbm.inventory.SlotNonRetarded; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; /** * For now, only used for stuff with filters and crates as a reference * implementation, because I really needed to get the te from a container But * you should very much use this to kill the giant amount of boilerplate in * container classes * * @author 70k **/ public class ContainerBase extends Container { public IInventory tile; public ContainerBase(InventoryPlayer invPlayer, IInventory tedf) { tile = tedf; } @Override public boolean canInteractWith(EntityPlayer player) { return tile.isUseableByPlayer(player); } @Override public ItemStack transferStackInSlot(EntityPlayer player, int index) { ItemStack slotOriginal = null; Slot slot = (Slot) this.inventorySlots.get(index); if(slot != null && slot.getHasStack()) { ItemStack slotStack = slot.getStack(); slotOriginal = slotStack.copy(); if(index <= tile.getSizeInventory() - 1) { if(!this.mergeItemStack(slotStack, tile.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if(!this.mergeItemStack(slotStack, 0, tile.getSizeInventory(), false)) { return null; } if(slotStack.stackSize == 0) { slot.putStack(null); } else { slot.onSlotChanged(); } slot.onPickupFromSlot(player, slotStack); } return slotOriginal; } /** Used to quickly set up the player inventory */ public void playerInv(InventoryPlayer invPlayer, int playerInvX, int playerInvY, int playerHotbarY) { for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new SlotNonRetarded(invPlayer, j + i * 9 + 9, playerInvX + j * 18, playerInvY + i * 18)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new SlotNonRetarded(invPlayer, i, playerInvX + i * 18, playerHotbarY)); } } // I'm gonna make a farken helper function for this shit, why was it done // the old way for 9 whole ass years? // - Mellow, 1884 /** * Used to add several conventional inventory slots at a time * * @param inv the inventory to add the slots to * @param from the slot index to start from */ public void addSlots(IInventory inv, int from, int x, int y, int rows, int cols) { int slotSize = 18; for(int row = 0; row < rows; row++) { for(int col = 0; col < cols; col++) { this.addSlotToContainer(new SlotNonRetarded(inv, col + row * cols + from, x + col * slotSize, y + row * slotSize)); } } } }