package com.hbm.inventory.container; import com.hbm.inventory.SlotNonRetarded; import com.hbm.items.block.ItemBlockStorageCrate; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; public class ContainerCrateBase extends ContainerBase { public ContainerCrateBase(InventoryPlayer invPlayer, IInventory tedf) { super(invPlayer, tedf); tile.openInventory(); } @Override public void playerInv(InventoryPlayer invPlayer, int playerInvX, int playerInvY, int playerHotbarY) { for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new SlotNonRetarded(invPlayer, j + i * 9 + 9, playerInvX + j * 18, playerInvY + i * 18)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new SlotNonRetarded(invPlayer, i, playerInvX + i * 18, playerHotbarY)); } } @Override public ItemStack slotClick(int index, int button, int mode, EntityPlayer player) { // prevents the player from moving around the currently open box if(player.inventory.getStackInSlot(player.inventory.currentItem) != null && player.inventory.getStackInSlot(player.inventory.currentItem).getItem() instanceof ItemBlockStorageCrate && !(this.tile instanceof TileEntity)) { if (mode == 2 && button == player.inventory.currentItem) { return null; } if (index == player.inventory.currentItem + 27 + this.tile.getSizeInventory()) { return null; } } return super.slotClick(index, button, mode, player); } @Override public void onContainerClosed(EntityPlayer p_75134_1_) { super.onContainerClosed(p_75134_1_); tile.closeInventory(); } public class SlotPlayerCrate extends SlotNonRetarded { public SlotPlayerCrate(IInventory inventory, int id, int x, int y) { super(inventory, id, x, y); } /** * This prevents the player from moving containers that are being held *at all*, fixing a decently big dupe. * I hate that this has to be here but... It is what it is. */ @Override public boolean canTakeStack(EntityPlayer player) { if(player.inventory.currentItem == this.getSlotIndex() && // If this slot is the current held slot. this.getStack() != null && this.getStack().getItem() instanceof ItemBlockStorageCrate && // If the slot contains a storage crate. player.openContainer instanceof ContainerCrateBase && !(ContainerCrateBase.this.tile instanceof TileEntity)) // If the player is currently inside a crate container. return false; return super.canTakeStack(player); } } }