package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.items.weapon.ItemGunChemthrower; import com.hbm.main.ResourceManager; import net.minecraft.client.Minecraft; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderWeaponChemthrower implements IItemRenderer { @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.chemthrower_tex); switch(type) { case EQUIPPED_FIRST_PERSON: double s0 = 0.25D; GL11.glRotated(25, 0, 0, 1); GL11.glTranslated(1.0, 0.0, 0.0); GL11.glRotated(170, 0, 1, 0); GL11.glScaled(s0, s0, s0); break; case EQUIPPED: double scale = 0.25D; GL11.glScaled(scale, scale, scale); GL11.glRotated(100, 0, 1, 0); GL11.glRotated(-10, 1, 0, 0); GL11.glRotated(10, 0, 0, 1); GL11.glTranslatef(-0.25F, -2.5F, 1.75F); break; case ENTITY: double s1 = 0.25D; GL11.glScaled(s1, s1, s1); break; case INVENTORY: GL11.glEnable(GL11.GL_LIGHTING); double s = 1.5D; GL11.glTranslated(9, 9, 0); GL11.glRotated(180, 1, 0, 0); GL11.glRotated(45, 0, 0, -1); GL11.glScaled(s, s, -s); break; default: break; } ItemGunChemthrower chem = (ItemGunChemthrower) item.getItem(); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.chemthrower.renderPart("Gun"); ResourceManager.chemthrower.renderPart("Hose"); ResourceManager.chemthrower.renderPart("Nozzle"); GL11.glTranslated(0, 0.875, 1.75); double d = (double) chem.getMag(item) / (double) chem.mainConfig.ammoCap; GL11.glRotated(135 - d * 270, 1, 0, 0); GL11.glTranslated(0, -0.875, -1.75); ResourceManager.chemthrower.renderPart("Gauge"); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }