package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import com.hbm.main.ResourceManager; import com.hbm.render.model.ModelRevolver; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumAction; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.client.IItemRenderer.ItemRendererHelper; public class ItemRenderRevolverInverted implements IItemRenderer { protected ModelRevolver swordModel; public ItemRenderRevolverInverted() { swordModel = new ModelRevolver(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { boolean inUse = false; if(data != null && data.length > 1 && data[1] instanceof EntityPlayer) inUse = (((EntityPlayer)data[1]).getItemInUse() != null && ((EntityPlayer)data[1]).getItemInUse().getItemUseAction() == EnumAction.bow); GL11.glPushMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); switch(type) { case EQUIPPED_FIRST_PERSON: double s0 = 1.5D; GL11.glTranslated(0.75, 0.5, 0); GL11.glScaled(s0, s0, s0); GL11.glRotated(100, 0, -1, 0); GL11.glRotated(25, 1, 0, 0); if(inUse) { GL11.glTranslated(-0.4, 0, 0); GL11.glRotated(198, 0, 1, 0); GL11.glRotated(-10, 1, 0, 0); } break; case EQUIPPED: double scale = 1.5D; GL11.glRotated(195, 0, 1, 0); GL11.glRotated(-10, 0, 0, 1); GL11.glRotated(-10, 1, 0, 0); GL11.glTranslated(-0.5, 0.1, -0.25); GL11.glScaled(scale, scale, scale); if(inUse) { GL11.glTranslated(-0.05, 0, 0); GL11.glRotated(-15, 0, 0, 1); GL11.glRotated(160, 0, 1, 0); } break; case ENTITY: double s1 = 1D; GL11.glScaled(s1, s1, s1); GL11.glRotated(90, 0, 1, 0); break; case INVENTORY: GL11.glEnable(GL11.GL_LIGHTING); double s = 17D; GL11.glTranslated(8, 8, 0); GL11.glRotated(-135, 0, 0, 1); GL11.glRotated(90, 0, 1, 0); GL11.glScaled(s, s, -s); break; default: break; } Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.ff_gun_bright); ResourceManager.ff_python.renderPart("Body"); ResourceManager.ff_python.renderPart("Cylinder"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.ff_wood); ResourceManager.ff_python.renderPart("Grip"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.ff_iron); ResourceManager.ff_python.renderPart("Hammer"); GL11.glPopMatrix(); } }