## Changed * Updated russian and chinese localization * Oil bubbles are now 3x more common in deserts (biomes with a temperature value of 2 and rainfall of 0) * Oil bubbles now have a 50% chance of spawning a surface indicator (similar to bedrock oil but still distinct) * Oil deposits will never drop themselves, they always produce tar when mined * Any tar type can now be turned into bitumen in a mixer (with worse efficiency compared to a liquefactor) * RoR levers and indicator lights now have OpenComputers integration * Alexandrite dropped with fortune is now capped at 2 gems per ore * Added a config option for decreasing the soot requirement for skeleton guns (or rather, for the calculation, this number is added to the actual soot value, simulating a higher value) * Radioisotope cells and PT cells are now deprecated, and can no longer be crafted * Existing cells will continue to work for now * If two pipe anchors are connected, one having a type set and one still being "none", instead of erroring, the "none" pipe will assume the other one's type * Self-chargers in battery sockets now produce unreliable power output which constantly fluctuates * Self-chargers in battery sockets now cause static discharges in regular intervals ## Fixed * Fixed uncrafting of the nickel RTG pellet not respecting item metadata * Tile entities that use fluids should now force the chunk they are in to be written to disk when unloaded * This should fix the issue where systems that constantly move fluids around may not properly save to disk