package com.hbm.inventory.container; import com.hbm.inventory.SlotCraftingOutput; import com.hbm.inventory.recipes.AmmoPressRecipes; import com.hbm.inventory.recipes.AmmoPressRecipes.AmmoPressRecipe; import com.hbm.tileentity.machine.TileEntityMachineAmmoPress; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerMachineAmmoPress extends Container { private TileEntityMachineAmmoPress press; public ContainerMachineAmmoPress(InventoryPlayer playerInv, TileEntityMachineAmmoPress tile) { press = tile; //Inputs for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { this.addSlotToContainer(new Slot(tile, i * 3 + j, 116 + j * 18, 18 + i * 18)); } } //Output this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 9, 134, 72)); for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new Slot(playerInv, j + i * 9 + 9, 8 + j * 18, 118 + i * 18)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(playerInv, i, 8 + i * 18, 176)); } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int index) { ItemStack rStack = null; Slot slot = (Slot) this.inventorySlots.get(index); if(slot != null && slot.getHasStack()) { ItemStack stack = slot.getStack(); rStack = stack.copy(); if(index <= 9) { if(!this.mergeItemStack(stack, 10, this.inventorySlots.size(), true)) { return null; } } else { if(press.selectedRecipe < 0 || press.selectedRecipe >= AmmoPressRecipes.recipes.size()) return null; AmmoPressRecipe recipe = AmmoPressRecipes.recipes.get(press.selectedRecipe); for(int i = 0; i < 9; i++) { if(recipe.input[i] == null) continue; if(recipe.input[i].matchesRecipe(stack, true)) { if(!this.mergeItemStack(stack, i, i + 1, false)) { return null; } } } return null; } if(stack.stackSize == 0) { slot.putStack((ItemStack) null); } else { slot.onSlotChanged(); } } return rStack; } @Override public boolean canInteractWith(EntityPlayer player) { return press.isUseableByPlayer(player); } }