## Added * Redstone-over-Radio Terminal * Allows commands to be sent manually, command line style * Supports single commands and repeated ones (polling) * Grenade machinegun * 30rnd automatic 40mm grenade weapon firing at 120 RPS * Can be upgraded with an auxiliary electric engine to double the firerate * Automatic thresher * A specialized machine for automatically harvesting crops in a 7x7 area * Replaces the buzzsaw's temporary functionality to do just that (the buzzsaw now loses that ability) * Drops harvested items using a chute instead of leaving them on the farmland * When cutting down hemp, willows, and other NTM double plants, only the top part will be cut off, no matter where the thresher touches it * Can also harvest items from sunflowers and tall grass without breaking the blocks * Can also handle tall plants like cacti and sugar cane * New big-ass tank * Successor to the BAT9k * Larger footprint, way more storage space * Needs to be placed on a proper foundation or else it'll sink into the ground * AUTOCAL Automatic Calculator * Highly advanced programmable RoR device * Can send and receive signals and do calculations with the same system as NTM's calculator ## Changed * RoR graphs can now have their min and max bounds set to a fixed number * This should make it easier to accurately tell the difference/scale of values when they exist in an expected range (for example, RBMK temperatures) * RoR controllers now use polling by default, since state change is unable to actually perform a function unless the state changes, preventing repeated commands * HE/RF converters now have a tooltip showing their buffered energy * Updated the models of the cage lamp, fluorescent light and halogen lamp * 528 mode now has a new config for enabling gravity on machines * Machines not on solid ground will tilt, causing them to break * Still a work in progress, not all machines make use of it yet * The ZIRNOX for example will continue to operate when tilted, however the pipes will disconnect, resulting in a fatal loss of cooling * Slightly adjusted the automatic buzzsaw's texture * Mobs can no longer spawn on most versions of concrete * Notable exceptions are mossy and cracked concrete bricks * Increased the yield of lye from wood ash * All fluid tanks larger than barrels now have dynamic IO speed instead of providing their entire contents instantly * Tank fill will slow down the fuller the tank becomes, tank drain also slow downs as it gets emptier * This means that multiple tanks in IO mode in the same network will still ping pong, but only a small portion of fluid will be "lost" (i.e. invisible due to subtick transfer operations) * The stinger is now classified as a special weapon * The carbine can now take a scope * The battery socket now renders supports when a block is placed on top of it, allowing somewhat aesthetic stacking of sockets * The bayonet weapon attachment now uses regular steel plates instead of weapon steel, making them available as early as the blast furnace * Adjusted some 528 mode recipes * Removed the template crates entirely for being literally useless * Oil bubbles can no longer go down to Y:0, they now have a minimum center height of Y:15 * The automatic buzzsaw and thresher now have sound loops when active * The shredder auto shotgun now uses the plasma damage type instead of laser * Added "nitra to ammunition" recipe in the assembly machine, turning large piles of nitra into random casings/propellants ## Fixed * Fixed RoR graph showing the wrong name in the GUI * Fixed polling option in RoR controllers reading dead signals * Fixed state change in RoR controllers not allowing repeat commands * Fixed blast furnace NEI handler not cycling through all valid material shapes * Fixed RoR transmitter sending empty signals when unused mappings apply * Fixed hopper IO for battery sockets being entirely broken * Fixed cargo elevators not dropping the correct amount of segments